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OS Xでは、付属のPythonのバージョンのアップデートと、PyGameの、PyOpenGLとPyObjCパッケージのインストールが必要になることがあります。この目的のためにビルドされたパッケージはhttp //pythonmac.org/packages/でご利用いただけます。Mac用のXpdf、GhostScriptとpdftkはFink経由で利用できます。 前提となるソフトウェアのインストールが完了したら、ダウンロードしたアーカイブから impressive.py というファイルを取り出します。 それを直接実行してもかまいませんし、PATH 環境変数が示すどこかの場所 (~/bin や /usr/local/bin などがいいでしょう) にコピーしてもかまいません。 プレゼンを開始するには、コマンドラインから次のようにタイプします。 impressive.py demo.pdf On OS X, an update of the Python version that came with the operating system may be required, as well as an installation of the PyGame, PyOpenGL and PyObjC packages. Prebuilt packages for this purpose are available at http //pythonmac.org/packages/. Xpdf, GhostScript and pdftk for the Mac are available via Fink (packages xpdf, ghostscript, ghostscript-fonts and pdftk). After installing the prerequisites mentioned in the last chapter, extract the file impressive.py from the downloadable archive. You can either start it directly or copy it to some location in your $PATH (~/bin or /usr/local/bin are good candidates). To start a presentation, simply type something like impressive.py demo.pdf 出典:Impressive Documentation
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Table of Contents •About Me •Introduction to the Guide •Talents •Need-To-Know About Spells •Keeping Your Raid Up •Gearing Up •Interface •How-To-Do-Encounters as a Disc Priest •Miscellaneous •Further Reading •Credits •Endnote About Me I m just a WoW player going by the forum name Amples, character name s Nevermourn, and I m a Discipline Priest player in Frostwolf with a PvE mindset. If you re looking for credentials, then I could say that I m a proud member of the endgame guild Mutual Hatred. I ve help in killing (and farming) LK10 and LK25 with the great people there. Also, I currently don t have a life D My current gears and spec, just in case Molten armory gets disabled again. Introduction to the Guide Ever been kicked out because of being a Discipline Priest? Because of having 2-3k or even less HPS in ICC gear? Because of the stigma that Discipline Priests are for PvP only? Because of this, because of that? Don t worry, I m with you. This is intended for newbs to the spec, and I intend for this guide to help people see what a Discipline Priest actually does in raids. Sure, we don t heal as well as our Holy counterparts, but we re not raiding to heal at all. We will never rank high in healing meters, but we ve got our own nifty ways to keep the raid alive. Also, despite the bugs around us, we can perform well. We re not tank healers, because Holy Paladins are infinitely better for the job. However, we ve got awesome tools (some are instant-cast) to help out raid members in distress. So our role is a raid-supporter*. Interested? Then read on. *Raid-supporter because we re not really raid healers. Sure, we re tossing a few Penances and Flash Heals here and there, but we re primarily Shielding people and we leave the AoE healing to those Druids/Shaman/Holy Priests. So what exactly does a Discipline Priest bring to a raid? •Renewed Hope (raidwide 3% damage reduction) •Pain Suppression (external survival CD) •Power Infusion (DPS/HPS CD) •Spammable Power Word Shield (also acts as a DPS/HPS booster due to the removal of casting/channeling time lost from damage) •Burst Healing through Power Word Shield+Penance+necessary Flash Heals •Decent single-target healing+shielding thanks to Divine Aegis •Large longevity (Rapture, Meditation, and Shadowfiend/Hymn of Hope if necessary) •Faster Mass Dispels (very useful in some fights, like Faction Champions when there s a Shaman using Heroism) Talents We can safely say that a Priest s Discipline talent tree would vary very little from one player to another, as our tree is bottom-heavy. Also, dipping in Holy makes us do better in our role, and that is raid survival through absorption and damage reduction (Inspiration on a Tank definitely helps!). Example Discipline Priest Talent Build Honestly, I had 7 free talent points to spend, so in the example above, I placed them on Improved Flash Heal, Focused Will, and Desperate Prayer. Feel free to spend those points wherever you want, whether it be Spell Warding+Healing Focus (making it 55/16/0) or somewhere else. As long as you reach Inspiration in the Holy tree, and you fill up tiers 8-11 of your Discipline Tree, then it is good. Spoiler Need-To-Know About Spells •Power Word Shield Gives an absorption shield to a targeted ally. Shield scales with your Spell Power, and target s armor/spell resistance, whichever is applicable to the incoming damage. Meaning, it would last longer if you put it in a tank, because he/she has better armor than most others (while avoiding some physical attacks as well). Also, if you re faced with spell damage, and you have talent points in Spell Warding, the Shield will last longer on you than on others without resistances. Has a spell power coefficient of 80.57%, although Molten seems to use different values at the moment. More into shielding on the next section. •Penance Heals a target instantly, and every second for two seconds. It has a missile, though (albeit, a very fast one), so I recommend using a Shield before Penance if the target is really low on health. Has a total spell power coefficient of 160.86%, and 53.62% per tick (compared to the 80.57% of Flash Heal, and 161.14% of Greater Heal). Does not consume Borrowed Time buff (as with all other instant spells). •Inner Focus Makes your next spell free cast, and increases its critical chance by 25%. You could have it in a macro with Divine Hymn, but I wouldn t recommend it because it is still bugged. Instead, I ve been using it on my Greater Heal, so that it doesn t hurt my mana that much, while having a hopefully bigger bubble from Divine Aegis (make sure you put the script removing error messages in your macro, though!). You could also use it on Penance, or Prayer of Healing. •Pain Suppression 40% damage reduction for anyone you wish. Using it depends on the encounter, the available cooldowns the tank has, and the time when the tank actually needs the extra damage reduction. The best way to learn it is to play a tank yourself, but having voice communication with your tank(s) will also do. •Power Infusion Boosts spell casting speed, and reduces mana costs by 20% for 15 seconds. Usually, this is used in the highest DPS caster, but it works better on some than on others (Affliction Warlocks and Shadow Priests gain more mileage with it for example). However, when everyone is a pinch because of huge raidwide damage, this is best cast on a Restoration Shaman/Holy Priest. Why them? Because they have group heals with casting times. Shaman are better because Chain Heal is a smart heal and is spammable, unlike Circle of Healing which has a cooldown. This spell has a short cooldown, so you ll get to use it two or more times in a single fight. Good targets for PI are Shadow Priests (all times), Affliction Warlocks (all times, but better on BL/Heroism and Eradication procs or on Drain Soul phase), Demonology Warlocks (35% boss HP), and Arcane Mages (when their mana pool is still high and they re using 4x AB AM). Balance Druids are also good PI targets, when coincided with a Lunar Eclipse (personally I prefer to toss it on another caster, though, as watching his Lunar proc troubles me more). Right now, Power Infusion stacks with Bloodlust/Heroism, when it should not. •Shadowfiend/Hymn of Hope Your primary mana regen abilities. Shadowfiend is best used if you re at 50% mana or so, but it is even better when used at around 30% and combined with Hymn of Hope (Hymn of Hope "lends" you some more max mana, and Shadowfiend works off your current max mana pool, so you could recover 70-80% of your max mana after that). Keeping Your Raid Up Power Word Shield is your bread-and-butter spell. It is so important to learn when and how to use it, and that is something that comes with experience. Also, Penance has a 8-second cooldown, so timing it is also essential. Flash Heal, Binding Heal, Renew, Greater Heal, Prayer of Mending, and Prayer of Healing each have their own places as well, depending on the situation. Raid Priorities 1.Target near-death and taking damage? Shield him, then cast Penance to the rescue! 2.Target near-death but no predictable damage incoming? Shield him, then leave a Flash Heal+Renew if it s not so urgent, or let the incoming heals patch him up (there s always got to be some incoming heal). 3.Target medium health with predictable damage incoming? Shield+PoM him. 4.Seeing raidwide damage coming (such as Whiteout)? Shield as many as possible; prioritize healers, then preferably the better DPS (just use your gut feeling here), then everybody else. 5.Target medium health with no predictable damage incoming? Give him a Renew/Flash Heal and let others patch him up. 6.Got a GCD to spare? Then cast Shield or PoM on random raid members. We will never know, but it might go a long way towards the survival of the raid. 7.Everybody at a crappy situation and your AoE healers can t keep up? Shield+Inner Focus+Divine Hymn (for BT buff) to help them, or continue Shield-spamming everybody. Your call. Also remember •Tank having trouble thanks to enrage or something? Pain Suppression on him, and if it s not enough, then Shield/Penance him to help your tank healer catch up. •No one in dire need of a shield/heal? Cast Power Infusion on your best caster DPS, or if you re having trouble with heavy AoE, then use it on a RShaman/HPriest. •Also keep Prayer of Mending on CD. It really helps in every encounter with AoE damage. If somehow, you re being designated as a healer in those dungeons... then cast Flash Heals on the tank as well as the mandatory pre-Shielding+PoM (casting Shield before pulling; pulling when Weakened Soul wears off). Save your Shield/Penance when the tank takes spike damage. Shielding your party goes a long way, and PoH will see more use here. If you re tank healing in raids, boss damage can be severe for Flash Heal alone to handle, so you should cast Penance and Power Word Shield on CD (while filling up with Prayer of Mending, Renew, Flash Heal, and Greater Heal). Try getting more Haste and Crit (without gimping Spell Power), because you ll be relying on Divine Aegis for extra absorbs. A Discipline Priest s HPS output is generally too small for heroic raid bosses, even while taking into account your absorbs. Gearing Up The stats that we re looking the most is Spell Power because of the very good scaling that your Shields receive from it (and all those talents). So we re gonna stack it wherever possible, i.e. gems, enchants, flasks, etc. That is considering if you re exclusively shield spamming (and even if you re tank healing, having all Runed Cardinal Rubies is still good). Next in consideration would be Haste. Discipline Priests have a low GCD cap (Haste soft cap) with complete raid buffs and Borrowed Time up (see misc. section), so too much Haste is pointless if you re purely Shield-spamming. Also, that Penance would be coming in fast enough with BT. However, if you re healing tanks, you ll want more Haste, because you can only shield a tank every 15 seconds. Also, you could deliver that Penance/Flash Heal even faster, which is definitely useful in 10-mans, and mechanics in which your Shields are really that necessary (*cough* Infest *cough*). Now, as for Critical Strike. I ve been blabbering about it before, and about Divine Aegis and Inspiration feeding off it. Crits are good, however, if you re primarily Shield-spamming, then Crits are below-average (sure they provide some extra oomph here and there via Divine Aegis). Gemming for crit is bad, because SP is way better for Shield-spammers (Crit is a distant second). If you re a healer, though (which is probably what you re not doing in 25-mans), then crits are decent. You would be choosing between Spirit/MP5 and Critical Strike Rating in gear anyways, so I suggest you take Spirit until you have no mana problems. You ll want more Critical Strike if you re tank healing, because you ll be relying on fast heals with Divine Aegis. I didn t say that getting Crit from items is pointless, it s just that SP and Haste (before GCD cap) take higher priority than Critical Strike in itemization. For Intellect, you d ideally want to have as much as possible, seeing that Rapture, Hymn of Hope s mana bonus, Shadowfiend, Replenishment, and Mana Tide from a resto Shaman are all based on maximum mana pool. Also more mana=more Shield spam. It s way hotter than Spirit/MP5 because we don t have Holy Concentration and Spiritual Guidance. Normally, you d not want to gem for it, but since Rapture activating on simultaneous shields is not working here, you might want to put a few Intellect gems here and there on good socket bonuses (at the +9 SP sockets if you could help it). As for Spirit and MP5, itemization usually lets you choose between 2 Spirit and 1 MP5. I recommend going for MP5 (I bought my cloak absentmindedly, though), even for Humans. MP5 gives slightly more mana while casting than Spirit (Spirit has its uses on fights like Sindragosa, though). However, Spirit scales better thanks to GBoK, while MP5 doesn t (while being usable on a Holy/Shadow offspec). If your mana is still bleeding (which shouldn t be happening when Rapture gets fixed), then gemming a few into Spirit/MP5 is useful. Although if your mana is fine already, rolling for more Haste/Crit is more useful. If you ve got scrolls, I suggest you use Scroll of Intellect VIII or Scroll of Stamina VIII, depending on your mana needs. Flask should be Flask of the Frost Wyrm, however, you could settle for Elixir of Mighty Thoughts+Guru s Elixir or Flask of Pure Mojo if your mana is bleeding. General Stat Priorities Fresh 80 Dungeon Healing SP (which would come naturally from gear) ≥ Spirit/Intellect/MP5 to get the job done Haste Crit Endgame 10-man Shielding/Healing SP Haste Crit Intellect MP5/Spirit Endgame 25-man Shielding/Healing SP Haste (until soft cap) Crit Haste Intellect MP5/Spirit Reasoning 1. For fresh 80s and for 10-mans, you d prefer more Haste, because depending on your partner (on 10s), you might be healing more than usual. Haste on Flash Heals without Borrowed Time buff is appreciated. 2. For 25-mans, you d be shielding more, only healing with Penance when needed. Your main tool is Power Word Shield, and other than SP, Crit buffs it because the Glyph healing is capable of doing critical heals. Don t lose sleep over getting Haste gear instead of Crit ones, though. Although for a typical boss fight, Divine Aegis (mostly from Glyph of PW S crit heals) ranks a distant second from my healing+absorbs meter, around 20-30% of my absorbs with PW S. 3. Of course, if your mana is going dry despite those Shadowfiends/Innervates/Hymns/Mana Tides, going for more Intellect/Spirit/MP5 is recommended. For Enchantments Head Arcanum of Burning Mysteries/Arcanum of Blissful Mending Shoulder Greater Inscription of the Storm/Greater Inscription of the Crag (Master s Inscription of the Storm/Master s Inscription of the Crag for Scribes) Back Greater Haste (Lightweave Embroidery is an option for Tailors, however, the unpredictability of the effect makes the Haste better in my book. Darkglow Embroidery is another Tailor-only option for mana, equivalent to 25 MP5) Chest Either Exceptional Mana, Major Spirit, or Powerful Stats Wrist Superior Spellpower (Fur Lining - Spell Power for Leatherworkers) Gloves Exceptional Spellpower (Hyperspeed Accelerators for Engineers who prefer the Haste-on-demand). Legs Brilliant Spellthread (Sanctified Spellthread for Tailors). Boots Tuskarr s Vitality (Nitro Boosts is also an option for those who prefer the MS-on-demand). Ring Spellpower for Enchanters. Weapon Greater Spellpower if you use a Staff, or Mighty Spellpower if you use a MH+OH combo. For Shield-spammers, best-case-scenario gems should be Red - Runed Cardinal Ruby Blue - Runed Cardinal Ruby Yellow - Runed Cardinal Ruby If you feel like your mana is bleeding, then use one or more of the following Purified Dreadstone Royal Dreadstone Luminous Ametrine Dazzling Eye of Zul Seer s Eye of Zul For those who are more into tank healing than raid shielding (what, you ve got no HPala or something?), I recommend inserting a few Quick King s Amber or Reckless Ametrine in yellow sockets. You usually would want to save your Shield in bad situations, and thus, you would be relying more often on Flash Heal (which is more mana-efficient due to talents+glyph). More Haste on those is appreciated. I highly suggest skipping socket bonuses for the best-case-scenario gemming, except for the head slot (which provides +9 Spell Power). Put a Sundered Eye of Zul, Energized Eye of Zul or Dazzling Eye of Zul in there to satisfy socket bonuses and activate Insightful Earthsiege Diamond. Choose whether you need the Intellect from Dazzling EoZ, more crit rating from Sundered EoZ, or more haste from Energized EoZ. As for Major Glyphs, Penance and Power Word Shield glyphs are must-haves. Third major glyph is up to you (toss-up between Flash Heal, Renew, or Prayer of Healing, depending on how often you use those aforementioned, while Glyph of Hymn of Hope is great for mana, and you can actually spare the glyph spot for it, unlike our Holy counterparts). For minor, get whatever you want; I recommend Shadowfiend (and Levitate for flying through a pack of opposing faction members camping the entrance of ICC p). Items that you should shoot for (first one is recommended, the rest are alternatives; Heroic versions if you can get those) Head Sanctified Crimson Acolyte Hood (T10 Healer Set) Neck Holiday s Grace (Rotface 25) or Blood Queen s Crimson Choker (Blood Queen Lana thel 25) or Bone Sentinel s Amulet (Lord Marrowgar 25) Shoulders Sanctified Crimson Acolyte Shoulderpads (T10 Healer Set) Back Drape of the Violet Tower (Emblem of Frost Quartermaster) or Frostbinder s Shredded Cape (Valithria Dreamwalker 25) or Greatcloak of the Turned Champion (Deathbringer Saurfang 25) or Cloak of Burning Dusk (Halion 25) Chest Sanctified Crimson Acolyte Robe (T10 Healer Set)* Wrists Bracers of Fiery Night (Halion 25) or Death Surgeon s Sleeves (Rotface 25) Hands Sanctified Crimson Acolyte Gloves (T10 Healer Set) Waist Crushing Coldwraith Belt (Lord Marrowgar 25) or Lingering Illness (Festergut 25) or Circle of Ossus (Emblem of Frost Quartermaster) Legs Sanctified Crimson Acolyte Leggings (T10 Healer Set)* Feet Plague Scientist s Boots (Festergut 25) or Sandals of Consecration (Item Level 264 Crafted) Ring 1 Ashen Band of Endless Wisdom (The Ashen Verdict - Exalted) Ring 2 Marrowgar s Frigid Eye (Lord Marrowgar 25) or Ring of Maddening Whispers (Lady Deathwhisper 25) or Incarnadine Band of Mending (Blood Prince Council 25) Trinket 1 Glowing Twilight Scale (Halion 25) for throughput or Purified Lunar Dust (Emblem of Frost Quartermaster) Trinket 2 Solace of the Defeated/Fallen (Lord Jaraxxus 25) or Sliver of Pure Ice (Lord Marrowgar 10) Main Hand Royal Scepter of Terenas II (Lich King 25) or Frozen Bonespike (Lord Marrowgar 25) Off Hand Shadow Silk Spindle (Blood Prince Council 25) or Sundial of Eternal Dusk (Sindragosa 25) Wand Nightmare Ender (Valithria Dreamwalker 25) or Corpse-Impaling Spike (Rotface 25) Ring of Rapid Ascent (Gunship Battle 25) can replace your second ring for more throughput Althor s Abacus** (Gunship Battle 25) could replace Purified Lunar Dust and/or Solace of the Defeated*** *Get only one of these you only need 4 pieces of T10. Look at the offset items below. **The usefulness of Althor s Abacus can be debatable, as some players (myself included) prefer using Shields early on encounters like PP, when there would be constant AoE damage. Thus, in that scenario, Althor s Abacus would most likely activate even before the pull, starting the ICD. ***Replacing one of the latter two trinkets is a trade-off between throughput and regen. If you get one of the possible replacements, replacing Purified Lunar Dust is generally better, because 52 MP5 29 SP. Viable Offset Items Leggings of Woven Death (Item Level 264 Crafted) Meteor Chaser s Raiment (Emblem of Frost Quartermaster) Lightweave Leggings (Item Level 264 Crafted) Ermine Coronation Robes (Emblem of Frost Quartermaster) Sanguine Silk Robes (Blood Prince Council 25) Sanctified Crimson Acolyte Cowl (T10 Shadow Set) Sanctified Crimson Acolyte Mantle (T10 Shadow Set) Sanctified Crimson Acolyte Raiments (T10 Shadow Set) Gloves of False Gestures (Emblem of Frost Quartermaster) Gloves of Ambivalence (Emblem of Frost Quartermaster) Special mention should be given to Illustration of the Dragon Soul. If you absolutely don t need the regen from Sliver of Pure Ice, then you could replace it with this for maximum throughput. You could always get Illustration from the Vote Shop. IMPORTANT! Know that the items that I have listed were just the best possible options; it is still your final decision on how to gear your Priest (you might take some items in favor of others due to drop issues or different priorities, for example), because I don t know what exactly would your Priest need as you re the one who s at the helm. Interface I highly suggest you replace the WoW raid frames with custom-made ones (Healbot, Grid, Pitbull, VuhDo or Xperl does it), and get a click-to-heal addon (Healbot, Clique or VuhDo) to shield the most out of everybody. Every split second counts; even more so if you re always at/near the GCD cap thanks to BT+Enlightenment. Delays can be costly, even more so to a Discipline Priest considering our preventive and very proactive play style. Also, you could also download Skada Heals+Absorbs, so that you could show off your Absorbs+Healing to those Discipline Priest bashers in PUGs D How-To-Do-Encounters as a Discipline Priest Since multi-proccing Rapture is broken in Molten, players here need to modify their approaches in shielding. Of course, giving the tank with a Shield every now and then is always applicable and recommended. Know that this is just a beginner s guide, and you can modify it based on your and your raid s needs. Spoiler Miscellaneous Haste Soft Caps 5%, 3%, Enlightenment, and BT - 154 Haste Rating 5%, Enlightenment, and BT - 257 Haste Rating 3%, Enlightenment, and BT - 325 Haste Rating Only Enlightenment and BT - 434 Haste Rating These soft caps values are useful in assessing how much Haste you need when you are the raid shielder. If you re tank healing, feel free to increase your Haste values, because you won t always have Borrowed Time active by then. Absorption of Power Word Shield (this is how it should be) Total Absorb = (base absorb+(0.8068+BT)*SP)*(1+ImpS)*(1+FP+TD)*(1+ICC Aura) Total Absorb = (2230+(0.8068+0.4)*SP)*(1.15)*(1.09)*(1.3) Right now, there are very minor differences between the calculated amount and the actual amount. Nothing gamebreaking, but just good for people to know. Further Reading Elitist Jerks Discipline and Holy Guide Elitist Jerks Article About the Value of Haste Spiritual Guidance Discipline 101 Revisiting Power Infusion Credits goes to their respective owners. Gonna update this section if I find more ) Credits Credits go to the Discipline supporters in this thread, which inspired me in making this, as well as Elitist Jerks for the awesome guide there*. Also the countless other pages I ve read elsewhere in the internet, which are too many to remember. And thankfully I manage to unearth what little knowledge I had in guide-writing, through my ancient guide at PD** D I m even more thankful to those who re contributing here and in the Priest forums in general. Also thanks a LOT to my guildmates in Mutual Hatred, as without them, I can t possibly say that the guide is complete. *Special credits also go to Noella for linking it in his Holy Priest guide ) **Brings back memories, and I still managed to make a good feedback rating even with only colors, walls of text and stuff... especially for a screenshot-reliant hero... Endnote So, here concludes my Discipline Priest guide. Hopefully this could help you in your Shielding voyages in ICC and beyond. Good luck, have fun, and get ready to convert people to the awesomeness of Discipline Priests (and be ready to get flamed in the process)! Thanks for reading! Feel free to ask questions, or engage in intelligent discussions here. I will answer to the best of my ability, and hopefully make this guide better with the help of others )
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Job Base(s) Novice Job Type First Changes At Al De Baran× Number of Skills 49 Total Skill Points 419 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +5 +5 +5 +5 +5 +5 +← クリックで目次を開く 概要 転職方法 BuildsINT / DEX Super Flee God Strength Critical Full Support Caster/Support (Red Mage) AGI/Caster Hybrid Build EquipmentSet EquipmentAngel Set Quve Lude Card Combo Non-set GearsLight Gear Other Gears Equipment GeneralHeadgear Armor Weapon Shield Garment Footgear Accessories Super Novice Secrets Super Novice Life After 99 Class DataSkillsSwordman subclass Acolyte subclass Thief subclass Archer subclass Merchant subclass Mage subclass Soul Link Job Bonuses HP External Links 概要 Super Novice は1次職の使えるスキルの殆どを習得する事が出来る特殊な職業だ また、職専用装備の Armor× や Shield× には、属性攻撃に対する高い軽減性能を誇る物がある Super Novice は全ての職の中で最も多才であり、ビルドとスキルの構成についても "真の自由度" を持っている 但し非常に低い HP× と SP× がこのスキル選択の自由度の足を引っ張っている そしてスキル Play Dead× が使えなくなっており、戦闘不能になった場合は普通の1次職と同様に 経験値が減らされ、復活時の HP も1だけになる Super Novice は、Novice 専用特殊装備を含む、普通の Novice が装着可能な装備をどれでも身に着ける事が出来る また、Super Novice の Job レベル上限は99になっている 更に Super Novice が Pushcart× を習得した場合、Super Novice 専用デザインの Cart を持つ事が出来る 転職方法 必要条件 Base Level 45 Job Level 10 Class Novice アイテム Resin 30個, Sticky Mucus 30個 報酬 アイテム Pantie クエスト報酬 Super Novice への転職 1. Al De Baran× へ向かい、街の南西の方にある風車小屋 (116, 63) に行く。左の部屋に入って Tzerero と話す 2. すると以下のアイテムを持って来てくれと頼まれる Resin x 30個 Sticky Mucus x 30個 3. アイテムを所持しており、更に以下の条件を満たしていれば Super Novice に転職出来る Job Level 10 Base Level 45 NOTE アイテムを持って来るよう言われた後で Tzerero と話すと、レベル条件が満たされてなくてもアイテムを持っているだけで取り上げられる 会話の選択肢で "What is that?" を選んだ後は必ず "Huh?" を選ばないと返してもらえず無駄になってしまう 3. 転職出来ればお祝いとして Pantie を1個もらえる Builds -冗長過ぎる INT / DEX STR× 1 AGI× 1 VIT× 1 INT× 90+ DEX× 140+ LUK× 9 Skills Owl s Eye× Blessing× Improve Concentration× Fire Bolt× Cold Bolt× Lightning Bolt× Fire Wall× Frost Diver× かつてこれは Instant Cast (高速詠唱) というビルドだったが、リニューアル後はゲーム仕様が変わってしまった為 高速詠唱が難しくなり、更に MATK 仕様の変更によって Bolt 系スキルの威力も弱化された Bolt 型 Sage と較べた場合の利点が Heal× を使える以外に無くなった様なので、現在は極少数のプレイヤーが 以前から引き続き使っているだけのビルドになっている Super Flee STR 99+ AGI 80~99+ VIT 1 INT 1 DEX 1+ LUK 1 Skills Double Attack× Improve Dodge× Improve Concentration Mammonite× Stone Curse× Increase AGI× Blessing スキル攻撃無しで戦う型として最強のビルド レベル99にして尚かつ99,000,000 Exp まで貯める事が必要条件なので経験値稼ぎが非常に辛い この型は攻撃力として高い Aspd と Fury× を、防御力として Mental Strength× をそれぞれ活用する Awake Potion 併用で簡単に Aspd を190まで上げられ、とても高い秒間ダメージを敵に与える事が出来るので 安定した生存率にも繋がる Soul Linker に Super Novice Spirit× を掛けてもらい Platinum Shotel を装備すると Crit が100%になる為 DEX を増強する必要が無くなる God Strength Critical STR 99+ AGI 60+ VIT 40-50 INT 1 DEX 1 LUK 10+ (or more) Skills Stone Curse Frost Diver Heal× Increase SP Recovery× Blessing Decrease AGI× Increase AGI Fury の攻撃力を利用して1000以上のクリティカルダメージを叩き出す型 (WoE で?) 敵を逃がさないように回り込んだり属性加味で総合的な与ダメージを底上げしたりする必要がある ・・・? その為に最も有効な武器は +10 Double Bloody Double Slash Main Gauche だ だがこのビルドはレベル上げや対人戦でのダメージソースを Fury によるクリティカルの発動率のみに依存しており その肝心のクリティカルが殆ど出なかった場合の戦果は惨憺たるモノになってしまう Super Flee と同様に Super Novice Spirit の効果で Platinum Shotel (Crit が50%上昇する) を装備出来れば Fury 込みでクリティカルを100%出せるようになるが、このビルドは既に廃れている Full Support STR 1 AGI 60+ ]} proportional... at least with VIT... VIT 60+ ]} INT 99 DEX 1 LUK 1 Skills Heal Blessing Provoke× Increase AGI Angelus× Cure× Envenom× Detoxify× Decrease AGI Safety Wall× As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one s party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition WoE). Good in supporting. Caster/Support (Red Mage) STR 1 AGI 1 VIT 20+ INT 85+ DEX 85+ LUK 1 Skills Blessing Heal Increase AGI Fire Bolt Cold Bolt Lightning Bolt This build is flexible, it can be used for support especially in small parties (2~5 players), you can heal as much as a priest. But it also can be used to attack, it will not reach IC, but got a regular cast time, similar to sages and wizards. This six skills are basics, but using at least some points in Increase SP Recovery is almost obligatory, beside that the super novice can have more support skills (like Provoke, Angelus, Cure, Envenom, Detoxify, Decrease AGI and Safety Wall) or more offensive skills (like Fire Wall, Frost Diver, Thunder Storm, Napalm Beat, Soul Strike and Stone Curse). AGI/Caster STR 1 AGI 45~65 VIT 1+ INT 70+ DEX 90+ LUK 1 Skills Owl s Eye Improve Concentration Heal Blessing Increase AGI Improve Dodge Fire Bolt Cold Bolt Lightning Bolt This build is quite similar to the Instant Cast build, cause you have instant cast, thou you have weaker magic attacks you have extremely high flee rates (over 220 with the right equips). The skills main differences are that you need Increase AGI 10 and Improve Dodge, so the basic skill tree is the same. (Almost obsolete due to renewal mechanics doing away with instant cast) Hybrid Build This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice s Fire Bolt will never be as strong and fast as a Sage s, or a Super Novice s Mammonite in par with a Blacksmith s (a Super Novice with legendary heights of STR can do close to 6000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average. Equipment Unlike other classes, the Super Novice has a few pieces of equipment that are exclusive to novices. Set Equipment Angel Set The Angel Set is considered a Super Novice standard. They re all dropped by Mini-Boss protocol monsters, and give fairly good stats. Total bonus for set - DEF+75/MDEF+20/SP_regen+3%/HP_regen+5%/HP+1000/SP+100/3% chance of Assumptio× Angel s Kiss [1] DEF+6/SP_regen+3% Angelic Protection [1] DEF+25/MDEF+20 Angelic Guard [1] Def+30 Angelic Cardigan [1] Def+6/HP Regen+5% Angel s Reincarnation [1] Def+8/HP+100 Set bonus alone - HP+900/SP+100/3% chance of casting Lv. 1 Assumptio when physically attacked Quve Lude Card Combo Total Bonus for set - HP+300/SP+60/10% chance of Increase Agi/20% Chance of Endure× Quve Card Accessory - 10% Chance of using Increase Agi Lv. 1 when attacked physically. Lude Card Accessory - 20% Chance of using Endure Lv. 1 when attacked physically. Set bonus alone - HP+300/SP+60 Non-set Gears Light Gear These are commonly known as the Light Gear, as they are able to be NPC purchased in Lighthalzen, except for the Novice Breastplate (Bought in Juno). Notably, they are cheap, and are usable at a much lower level than the Angel Set, and they give more elemental reduction. However, they aren t a true set, so the gear may be swapped out. Super Novice Hat [1] Def+8/Str/Agi/Vit/Dex/Int/Luk +1 Novice Manteau [1] Def+7/10% Neutral Property Reduction Novice Shield [1] Def+20/20% Reduction from all properties except Neutral Novice Shoes [1] Def+8/+5% Max HP Novice Breastplate [1] Def+32 Other Gears Novice Figure HP+100 Equipment General -冗長過ぎる Headgear Top Super Novice Hat [1] Angel s Kiss [1] Chick Hat Middle Robo Eye Sunglasses [1] Elven Ears [1] Sigrun s Wings Bottom Gangster Mask Pirate Dagger Well-Chewed Pencil Recommended cards Banshee Card Blue Acidus Card Carat Card Cramp Card Dark Illusion Card Evil Nymph Card Evil Snake Lord Card High Wizard Card Incubus Card Isilla Card Kathryne Keyron Card Kiel-D-01 Card Pharaoh Card Seyren Windsor Card Tower Keeper Card Vanberk Card Vesper Card Willow Card Armor Novice Breastplate [1] Angelic Protection [1] Recommended cards Agav Card Apocalipse Card Baby Desert Wolf Card Banshee Master Card Entweihen Crothen Card Gloom Under Night Card Orc Lord Card Picky Card Picky Egg Card Porcellio Card Pupa Card Remover Card Rocker Card Roda Frog Card Succubus Card Yellow Novus Card And some Elemental Armor Cards×. Weapon Weapon Description Stiletto [3] The best dagger to be made elemental, and to use cards, the slots can be used with Race, Element or Size increase damage cards, can also be used with Zipper Bear or Andre Cards Main Gauche [4] Good for status weapons Knife [4] Orcish Axe [4] Good weapon to use Mammonite and to use with Chick Hat, the slots can be used with Race, Element or Size increase damage cards, can also be used with Zipper Bear or Andre Cards. Fantastic to use with Adrenaline Rush×. Hypnotist s Staff [2] Can be used with Fabre , Drops or Necromancer Cards Shield Novice Shield [1] Angelic Guard [1] Recommended cards Despero of Thanatos Card Hodremlin Card Thief Bug Egg Card And some Damage Reduction Cards. Garment Novice Manteau [1] Angelic Cardigan [1] Recommended cards Raydric Card Orc Baby Card Whisper Card And some Damage Reduction Cards× or Damage Increase Cards×. Footgear Angel s Reincarnation [1] Novice Shoes [1] Recommended cards Alarm Card Eggyra Card Firelock Soldier Card Freezer Card General Egnigem Cenia Card Gold Acidus Card Matyr Card Miyabi Doll Card Sohee Card Verit Card Accessories Novice Figure Clip [1] The Sign Recommended cards Berzebub Card Imp Card Mantis Card Siroma Card Tarou Card Zerom Card Lude Card Quve Card Super Novice Secrets Being a Super Novice has its benefits as well as it s disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood. Doridori Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery× Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all) Guardian Angel A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice. Never give up! According to hearsay, when a Super Novice s HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level. Undying Love A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love× on her husband. Also, the husband s SP recovery will double. However, the wife s Stats will all be reduced by 1. This however only occurs randomly and temporarily. The Power of love A super novice wife will heal her husband for 2x the normal amount. Really Super If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit×. Super Novice Cart Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map. Fury A strange phenomenon when the Super Novice s EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50) Dear angel, can you hear my voice?I am (your name) SuperNovice~Help me out~ Please~ T_T OR Guardian Angel, can you hear my voice? ^^;My name is (your name), and I m a Super Novice~Please help me~ T.T is random text. Sometimes you don t have write one more line after "Help me out" to make the effect activate. Super Novice Life After 99 Upon reaching level 99, a super novice has a few new tricks up its sleeves. At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit. The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.To Fury, you must gain n*10.0x million exp (where n=1,2,3,...). In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing. Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp. Class Data Skills -冗長過ぎる Swordman subclass Skill Description Levels Type Bash× Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow×, also has a chance of stunning the target. 10 Offensive Endure× Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active Increase HP Recovery× Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist s Aid Potion×. 10 Passive Magnum Break× Melee AoE× attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. 10 Offensive Provoke× Increase a target s attack by up to 32% and decrease its defense by up to 55%. 10 Active Sword Mastery× Increases damage done with One-Handed Swords. 10 Passive Acolyte subclass Skill Description Levels Type Angelus× Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. 10 Supportive Aqua Benedicta× Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle . 1 Active Blessing× For 60~240 seconds, increase a target s STR, DEX and INT by 1~10. When used on Undead× or Demon×s, reduces their DEX and INT by 50%. 10 Supportive Cure× Cures a target from Silence, Blind and Chaos statuses. 1 Supportive Decrease AGI× Attempts to lower a target s AGI by 3~12 with 42~60% chance of success. (30~120 seconds) 10 Active Demon Bane× Increases attack against against Demons and Undead monsters by 3~30. 10 Passive Divine Protection× Increases VIT defense against Demons and Undead monsters by 3~30. 10 Passive Heal× Restore a target s HP, or damage Undead targets. (Base factor 12~84) 10 Supportive Increase AGI× For 60~240 seconds, increase target s AGI by 3~12. 10 Supportive Pneuma× Protects a 3×3 area from incoming ranged attacks. 1 Supportive Ruwach× Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive Signum Crusis× Decrease Undead-element and Demon monsters DEF by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive Teleport× Instantly move to a random spot on the map or the user s save spot. Does not work in PvP environments. 2 Supportive Warp Portal× Use a Blue Gemstone to open a portal to the user s save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) 4 Supportive Thief subclass Skill Description Levels Type Detoxify× Cures yourself or a target from being poisoned. 1 Supportive Double Attack× Adds a high chance to deal double damage when attacking with a dagger. 10 Passive Envenom× Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive Hiding× Hide to protect yourself. Does not work against Boss×, Insect× and Demon monsters, counterable by some AoE skills and items. 10 Active Improve Dodge× Adds up to 30 Flee×. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed× if you re an Assassin. 10 Passive Steal× Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active Archer subclass Skill Description Levels Type Improve Concentration× Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. 10 Supportive Owl s Eye× Increases DEX by up to 10. 10 Passive Vulture s Eye× Increases range and HIT× when using bows. 10 Passive Merchant subclass Skill Description Levels Type Discount× Buy items from NPC× s with an up to 24% discount. 10 Passive Enlarge Weight Limit× Increase your character s maximum Weight Limit× by up to 2000 points. 10 Passive Item Appraisal× Identify items without a magnifier. 1 Active Mammonite× Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny×. 10 Offensive Overcharge× Get up to 24% more Zeny from selling items to NPC s. 10 Passive Pushcart× Carry an additional 8000 weight units and/or 100 items in a separate inventory. 10 Passive Vending× Open a shop with up to 12 item stacks for other players to buy. 10 Active Mage subclass Skill Description Levels Type Cold Bolt× Attack a single target with up to 10× MATK Water-element damage. 10 Offensive Fire Ball× Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. 10 Offensive Fire Bolt× Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive Fire Wall× Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive Frost Diver× Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive Increase SP Recovery× Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive Lightning Bolt× Attack a single target with up to 10× MATK Wind-element damage. 10 Offensive Napalm Beat× Deal up to 170% MATK Ghost×-element damage to target and all enemies in a 3×3 area around it. 10 Offensive Safety Wall× Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive Sight× Reveal hidden enemies in a 7×7 area around the user. 1 Active Soul Strike× Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive Stone Curse× Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active Thunderstorm× Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive For reference, that s all non-quest first job skills except Double Strafe× Arrow Shower× Two-Handed Sword Mastery× Soul Link See Super Novice Spirit×. Job Bonuses Stat\Amount +1 +2 +3 +4 +5 STR 1 13 25 37 49 AGI 3 15 27 39 52 VIT 5 17 29 41 56 INT 7 19 31 43 60 DEX 9 21 33 45 64 LUK 11 23 35 47 68 HP Level HP Level HP Level HP Level HP Level HP 1 40 21 140 41 240 61 340 81 440 2 45 22 145 42 245 62 345 82 445 3 50 23 150 43 250 63 350 83 450 4 55 24 155 44 255 64 355 84 455 5 60 25 160 45 260 65 360 85 460 6 65 26 165 46 265 66 365 86 465 7 70 27 170 47 270 67 370 87 470 8 75 28 175 48 275 68 375 88 475 9 80 29 180 49 280 69 380 89 480 10 85 30 185 50 285 70 385 90 485 11 90 31 190 51 290 71 390 91 490 12 95 32 195 52 295 72 395 92 495 13 100 33 200 53 300 73 400 93 500 14 105 34 205 54 305 74 405 94 505 15 110 35 210 55 310 75 410 95 510 16 115 36 215 56 315 76 415 96 515 17 120 37 220 57 320 77 420 97 520 18 125 38 225 58 325 78 425 98 525 19 130 39 230 59 330 79 430 99 530 20 135 40 235 60 335 80 435 External Links -Super Novice Super Novice Skills Acolyte Angelus× ・ Aqua Benedicta× ・ Blessing× ・ Cure× ・ Decrease AGI× ・ Demon Bane× ・ Divine Protection× ・ Heal× ・ Increase AGI× ・ Pneuma× ・ Ruwach× ・ Signum Crusis× ・ Teleport× ・ Warp Portal× Archer Improve Concentration× ・ Owl s Eye× ・ Vulture s Eye× Mage Cold Bolt× ・ Fire Ball× ・ Fire Bolt× ・ Fire Wall× ・ Frost Diver× ・ Increase SP Recovery× ・ Lightning Bolt× ・ Napalm Beat× ・ Safety Wall× ・ Sight× ・ Soul Strike× ・ Stone Curse× ・ Thunderstorm× Merchant Discount× ・ Enlarge Weight Limit× ・ Item Appraisal× ・ Mammonite× ・ Overcharge× ・ Pushcart× ・ Vending× Swordman Bash× ・ Endure× ・ Increase HP Recovery× ・ Magnum Break× ・ Provoke× ・ Sword Mastery× Thief Detoxify× ・ Envenom× ・ Hiding× ・ Improve Dodge× ・ Steal× Quests Super Novice Job Change Guide Weapons× Dagger× ・ Rod× ・ One Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Articles Needing Interwiki Links | Super Novice | Classes
https://w.atwiki.jp/eagleeye/pages/16.html
Firmware 2.0 Update details Multiple Mouse Button Support – Supports scroll wheel, tilt, and 2 side buttons. Map the scroll wheel up and down, scroll wheel tilt left and right, and 2 side buttons. Eagle Edit V.2.0 – Improved GUI and layout, Thank you GAZA for contributing this new graphic interface for our Eagle Edit program. The new Eagle Edit V.2.0 will compliment the new Advance Calibration function, allowing you to download the Dead zone/Sensitivity setting you programming during game as a file to be saved and used later, or share with the gaming community. Advance Calibration (mouse deadzone/sensitivity adjustments) – One of the most important improvement for Eagle Eye Firmware V2.1. Allowing you to increase/decrease the X Y dead zone and sensitivity during game play to find that perfect setting. Save this setting and download it using Eagle Edit V.2.0 for future use and share it with your friends the Eagle Eye community. Rapid Fire Controller Function – When you plug in your EEC to your PS3, then your regular duel shock ps3 controller to either the mouse/keyboard USB slot on the EEC, you can turn your PS3 controller into a turbo controller. Advanced Calibration Function for the Mouse Version 2.0 If applicable Disable all macro and/or keyboard-simulate functions on your mouse before use with the EEC. Adjust the X-axis and Y-axis deadzone. Adjust the X/Y-axis sensitivity during gameplay and save your settings. Detailed information F1 Enters X-axis deadzone tuning mode. F2 Enters X-axis sensitivity tuning mode. F3 Enters Y-axis deadzone tuning mode. F4 Enters Y-axis sensitivity tuning mode. F5 Save settings on Eagle-eye s EEPROM F6 Restore all X/Y-axis sensitivity and deadzone to factory default. Assume the x-axis physical mouse movement is X, the x-axis movement in game Dx would be Dx = sensitivity * X + deadzone Similarly Dy = sensitivity * Y + deadzone In Tuning Mode, use the mouse wheel to adjust the deadzone and sensitivity. Scroll UP to increase, DOWN decrease. Each ratchet equals one increment. During Tuning Mode, the original functions of the wheel are disabled until you press F5(save), which returns to Play mode. View your saved settings in Eagle_Edit on your PC. F1-F6 are now reserved for the Tuning Mode keys and therefore cannot be used in keymapping. New to Firmware 2.0 1. Added Advanced Calibration Functions 2. New Eagle Edit 2.0 3. Improved Compatibility with Razer Mice Fixes From Beta 10/25 1. Fix tilt not mappable in Eagle-eidt. You need to use ctrl+right arrow / left arrow to assign them now. 2. Fix side button reverse 3. Fix Save As problem under XP 4. Fix a bug that mouse wheel will auto trigger on a key stroke. Know Issues and Bugs 1. Mouse Hiccup for some mouse 2. Auto Melee or Start Button 3. Firmware update in x64 environment not available 4. A Firmware updater program 5. Additional mouse compatibility
https://w.atwiki.jp/mediacoder/pages/38.html
0.8.33.5680 ----------- * Some UI tweaks for x265 * Updated some underlying components * Fixed portable package issue * x265 1.4+5 * MKV Toolnix 7.3.0 (with HEVC support) * MediaInfo 0.7.71 0.8.32.5660 ----------- * Fixed a bug in dual audio track processing * Added multiple-pass H.265 encoding * Updated x265 1.3+206 * Updated x264 r2479 0.8.31.5648 ----------- * Fixed H.264 CBR encoding issue * Fixed AC-3 audio tracks enumeration bug in previous build * QAAC 2.41 (with CoreAudioToolBox) * x265 1.2+507 * MP4Box 0.5.1-r5366 0.8.31.5642 ----------- * MKV subtitle stream(s) copying works now * x264 r2453 * x265 1.2+241 * FFmpeg 2.2.3 * MP4Box 0.5.1-r5321 * Oggenc2.87 (aoTuVb6.03) * tsMuxer changed back to SmartLabs version 1.10.6 0.8.30.5622 ----------- * x264 r2431 * x265 1.0.111 * MP4Box 0.5.1-r5261 * FFmpeg 2.2.2 * MediaInfo 0.7.69 * MKV Toolnix 6.9.1 * Added portable release (ready for PortableApps) 0.8.29.5608 ----------- * Fixed AVS file decoding breakage * FFmpeg 2.2.1 * MP4Box 0.5.1-r5210 * x265 0.9.68 (x64) 0.8.29.5602 ----------- * Fixed VP9 encoding breakage * Updated x264 r2409 * Updated x265 0.8.195 0.8.29.5600 ----------- * Revised x265 command line options * Updated x265 0.8.90 * Updated FFmpeg 2.1.4 * Updated QAAC 2.35 0.8.29.5599 ----------- * Fixed audio decoder blocking prompt in H.265 encoding with SVE enabled * Fixed x265 custom preset option not working bug * Changed x265 open-gop option to disabled by default to avoid seeking issue in MP4 container * Updated x265-0.7.232 (x64) 0.8.29.5597 ----------- * Fixed H.265/HEVC compatibility issue with Segmental Video Encoding (MP4 containier only) * Updated MP4Box 0.5.1-r5080 0.8.29.5595 ----------- * Added H.265/HEVC encoding * Added x265 0.7.183 * Added MKVMerge with HEVC patch 0.8.28.5588 ----------- * Updated QAAC 2.34 * Fixed duplicated audio stream bug in 2-pass mode * Fixed FFmpeg MPEG-TS multiplexing issue * Fixed command line bug of FFmpeg CBR encoding * Fixed TSMuxer dual audio stream multiplexing issue 0.8.28.5585 ----------- * Added tools64 directory for placing 64-bit tools * Updated QAAC 2.32 * Updated MP4Box 0.5.1 (x86) 0.8.28.5582 ----------- * Added VP9 encoding support * Removed some outdated video formats * Faster seeking with FFmpeg as video source * Fixed bitrate calculation inaccurate issue when specifying target file size * Optimized video preprocessing parameters for GPU encoding * Updated MKV Toolnix 6.6.0 * Updated MP4Box 0.5.1 (x64) * Updated Opus tools 0.1.8 * Updated vpxenc 1.3.0 0.8.27.5573 ----------- * Fixed the bug of keeping intermediate files option * Updated QAAC 2.26 * Updated MediaInfo 0.7.65 * Updated FFmpeg 2.1.1 * Updated x264 r2377 (komisar) * Fixed FFmpeg muxing raw H.264 bug 0.8.26.5560 ----------- * Fixed multi-pass encoding failure at 2nd pass beginning with very large files * Fixed auto-level video filter issue when video height undividable by 8 * Fixed H.264 stream copy issue * Updated x264 r2359 * Updated FFmpeg git-d1a1656 0.8.25.5556 ----------- * Added VOB as container option * Fixed audio copy or video copy issue with VOB/MPEG2 files * Fixed some encoding issues due to FFmpeg command line changes * Updated FFmpeg git-547d690 0.8.25.5553 ----------- * Fixed tsMuxer muxing issue with AAC audio * Fixed FFmpeg muxing issue with H.264 video * Fixed a rare audio/video desync issue * Fixed a rare MEncoder decoding blocking issue * Fixed audio normalization breakage in 5550 0.8.24.5550 ----------- * Re-implemented splitting function (by time or by segments) * Fixed ALAC encoding issue with QAAC * Updated QAAC 2.19 0.8.24.5542 ----------- * Using FFmpeg as default video source for MKV and TS files * Fixed FFmpeg video source A/V issue in some rare cases 0.8.24.5540 ----------- * Fixed FFmpeg video source blocking issue * Updated Intel GPU Encoder with Intel Media SDK 2013-R2 * Updated x264 r2348 * Updated FFmpeg git-38b701a * Updated MediaInfo 0.7.64 0.8.23.5530 ----------- * Updated FLAC 1.3 * Added FFVideoSource option for AviSynth * Fixed A/V sync issue of AviSynth source for some files * Fixed AviSynth decoding block issue * Fixed a bug which may cause interlacing identified as progressive 0.8.22.5522 ----------- * Improved calling sequence and controlling of decoders and encoders for better stability * Fixed a memory leak bug * Automatically turning off SVE for short video * Fixed decoding problem of some AVI and WMV files * Use same instance of FFmpeg for decoding video and audio streams * Fixed video source automatic fallback (trying different video sources) * Added audio source automatic fallback (trying different audio sources) 0.8.22.5510 ----------- * Fixed 1080i video green band issue * Fixed issues of converting video to image sequence and generating thumbnails * Minor tweak-up in SVE * Added the option for keeping intermediate files on error * No longer using the buggy MPlayer GUI for playback * Updated VP8 encoder (vpxenc) 1.1.0 * Updated MPlayer/MEncoder r36305 0.8.22.5508 ----------- * Fixed a bug in SVE which may cause freezing at the end of encoding * Fixed cropper UI freezing bug * Added converting video/image to C array code 0.8.22.5506 ----------- * SVE (Segmental Video Encoding) now compatible with multi-pass encoding * Fixed SVE issue with Xvid in MP4 container * Fixed some minor bugs of SVE * Fixed playback window not showing up 0.8.22.5500 ----------- * New Segmental Video Encoding (SVE) technology for parallelizing and accelerating video encoding * Added SVE tab for viewing the SVE algorithm statistics * Fixed distributive encoding breakage * Distributive mode supporting H.264 and VP8 encoding * Improved the sizing strategy of the Adaptive Transcoding Cache * Updated MediaCoder Agent (x64 version available) * Fixed quality option not adjustable in multi-pass CRF mode * Updated x264 r2334 0.8.21.5399 ----------- * Fixed a bug in image conversion * Fixed x264 bit-depth version mismatch in previous x64 builds * Included missing DLL for Opus encoder * Adjusted "Sound" tab layout * Fixed AviSynth audio source breakage * Fixed bitstream scanning blocking issue for some defective files * Updated Opus audio codec (libopus 1.1) * Replaced qtaacenc with qaac (another actively maintained CLI for Apple s AAC encoding engine) * Updated MediaInfo 0.7.63 0.8.21.5395 ----------- * Auto adjusting resolution to perform display aspect ratio conversion with cropping and expanding * Fixed decoding issue of 1920x1088 video (mostly 1080i MBAFF) * Added OpenCL device ID option (in advanced settings) * Fixed a CDDA issue * Fixed a Cuesheet file parsing bug * Updated x264 r2310 0.8.21.5392 ----------- * Added OpenCL detection and OpenCL option for x264 * Added raw image sequence output * Improved image decoding performance * Added "Auto" in denoiser option (automatically enabling denoiser) * Updated x264 r2309 (OpenCL enabled) * Updated MPlayer MEncoder svn-r36169 (built with FFmpeg 1.2.0) * Updated MKV Toolnix 6.2.0 * Added encoding frame display via serial port 0.8.20.5380 ----------- * Fixed UI bug of AviSynth option tab * Fixed green band issue when ripping BD with target resolution unset * Fixed audio not completely processed bug when end position set for DVD/BD ripping * Excluding UI related parameters in exported preset file * Updated MPlayer/Mencoder svn-r36092 * Updated FFmpeg 1.2 * Updated MediaInfo 0.7.62 0.8.19.5370 ----------- * Fixed out-of-sync issue for some RMVB video * Fixed QT AAC encoder VBR parameter bug * Fine tuned temporal denoiser parameters * Improved application icon for Windows 8 * Updated x264 (r2273) * Updated FFmpeg 1.1.3 * Updated MPUI (for playing output files) 0.8.18.5360 ----------- * Implementation of parallel video filters (automatic level, deblocking and deringing) * Updated FFmpeg (git-e9d443c) * Updated x264 (r2245) 0.8.18.5350 ----------- * Fixed processing issue when video frame width is undividable by 4 * Fixed some FFmpeg encoding issues * Updated MKV Toolnix 6.0.0 (header compression off by default) * Reworked task complete dialog with more details * Fixed green screen issue with GPU encoding in build 5350 0.8.18.5350 ----------- * High performance temporal denoising for GPU encoding * Fixed end position ignored issue for audio only encoding * Fixed FFmpeg audio source compatibility issue with Nero Encoder * Added volume filter option for FFmpeg audio source * Updated FFmpeg (git-5ce023b) 0.8.18.5348 ----------- * Fixed sampling rate check bug for HE-AAC encoding * Updated FFmpeg (git-7e5c5fa) * MEncoder rebuilt to restore support for decoding large files ( 2GB) * Fixed DVD/BD chapter time display in task list 0.8.18.5345 ----------- * Updated JM H.264 reference encoder to 18.4 * Fixed shrink-only scale option no effect when cropping is enabled * Fixed aspect ratio detection issue in DVD/BD ripping * Fixed new CUDA encoder problems (including VBR/CRF mode breakage) 0.8.18.5338 ----------- * CUDA encoder updated (built with CUDA 5.0, more options, better performance) 0.8.18.5335 ----------- * Fixed DVD and Bluray ripping breakage * Added copying creation and last-write time from input files * Added multi-pass CRF mode (first-pass in CRF, x264 only) * Fixed x264 warning on the last pass in multi-pass processing * Fixed parameters no effect bug for FFmpeg deshake and denoise filters 0.8.18.5330 ----------- * Optimized Intel MSDK encoder processing routines (fully working in NV12 colorspace, increased performance) * Added Direct3D 11 option for Intel MSDK encoder * Added ASS/SSA subtitle support * Added global subtitle file option on Subtitle tab * Fixed blocking issue when paring some file formats * Fixed A/V sync issue with some VFR (variable frame rate) video formats * Fixed low-framerate conversion issue with AviSynth * Improved video rendering efficiency of preview window and dashboard window * Added MPUI (a light-weight MPlayer GUI) for better experience of playing transcoded files * Updated MPlayer MEncoder (with ASS/SSA subtitle, Opus audio and Blu-ray supports) * Updated Intel MSDK encoder (built with Intel Media SDK 2012-R3) * Updated Opus audio encoder * Updated MKV Toolnix 5.9.0 0.8.17.5302 ----------- * Taskbar progress display now shows total task progress * Changed default video source of MKV files back to MEncoder * Fixed bug causing Nero AAC not working with TS Muxer * Fixed auto cropping/expanding issue with some resolutions 0.8.17.5300 ----------- * Added customizable dashboard window * Updated MP4Box 0.5.0 * Updated MKV Toolnix 5.8.0 * Updated MediaInfo 0.7.61 * Updated x264 r2230 * Updated 7z library to 9.22 0.8.16.5296 ----------- * Fixed Windows 7 task bar progress display issue * Updated preset settings for latest iPod Nano * Updated French translation * Updated FFmpeg (git-c995644) 0.8.16.5292 ----------- * Fixed FFmpeg not allowed to mux VP8 video bug * Fixed several minor UI bugs * Fixed duration not accurately identified bug for video longer than 60 minutes * Added toggable gadget preview window when application window minimized * Added Windows 7 taskbar progress display * Improved video preview window efficiency * Built with Visual Studio Express 2012 (x64 version only) 0.8.15.5280 ----------- * Fixed a bug causing settings cannot be reverted completely * Added transcoding statistics data visualization * Added de-shake filter options for FFmpeg * Updated MediaInfo 0.7.60 * Updated FFmpeg (git-070b0e1) 0.8.14.5275 ----------- * Added CRF mode when encoding H.264 with FFmpeg * Fixed MediaCoder Configuration Wizard breakage * Removed prompt for Premium in dual audio track transcoding * Updated French translation * Updated MediaInfo 0.7.59 * Updated FFmpeg (git-633b90c) 0.8.14.5270 ----------- * Added Opus audio format support * Fixed subtitle issue with some MKV files 0.8.13.5266 ----------- * Added playback speed transforming feature * Improved DirectShow capture efficiency in time-lapse mode * Updated x264 r2208 0.8.13.5262 ----------- * Xvid fourcc issue in AVI container fixed * Updated built-in HTTP daemon (miniweb) * Reverted MPlayer to previous revision for restoring Add Track breakage 0.8.13.5260 ----------- * Integrated FFmbc * Added MXF format * Supporting 24-bit and 32-bit audio * Audio stream selection now possible when FFmpeg used for decoding * Fixed several FFmpeg interfacing issues * Updated MPlayer r35003 0.8.12.5250 ----------- * Fixed multiple audio track identifying issue * Fixed picture rotating issue when scaling is enabled * Updated x264 r2200 * Updated MediaInfo 0.7.58 * Updated FFmpeg (20120608) 0.8.12.5248 ----------- * Sync with recent FFmpeg command line changes * Fixed up the broken Streaming Mode * Added RTMP streaming 0.8.12.5245 ----------- * Fixed a bug in output file name formatting * Fixed AC-3 muxing bug with TSMuxer * Update Xvidcore with a better optimized (and faster) build * Updated FFmpeg (Zeranoe build 20120519) 0.8.12.5242 ----------- * Fixed FFmpeg issue in x64 version * Added time-lapse video recording 0.8.12.5240 ----------- * Fixed MJPEG encoding breakage * Synced with some FFmpeg command line changes * Updated Google VP8 encoder to v1.0.0 * Updated x264 r2197 * Updated FFmpeg (Zeranoe build 2012-05-02) ******この間の情報はありません。発見した方は追加・更新を宜しくお願い致します。****** ***********また、ここから下は書き方が異なりますが、ご容赦ください。**************** ===0.7.5.4797=== 12/5/2010 * [update] MediaCoder build 4797 ** [fix] cue sheet file handling breakage ** [fix] audio stream selection no effect bug ** [fix] occasional crashing issue in 4795 * [update] MediaInfo 0.7.37 ===0.7.5.4795=== 12/1/2010 * [update] MediaCoder build 4795 ** [add] auto detection of subtitle file encoding ** [fix] H.264 raw stream encoding always reported error 19 ** [fix] AviSynth decoding + FFmpeg encoding issue * [update] x264 r1804 ===0.7.5.4792=== 11/24/2010 * [update] MediaCoder build 4792 ** [fix] exiting whiling encoding causing crashing issue ** [update] Add Capture Device dialog ** [update] encoding preview efficiency improved * [update] x264 r1790 ===0.7.5.4780=== 11/12/2010 * [update] MediaCoder build 4780 ** [fix] x264 reference frame option no effect when preset specified ** [fix] iPod/iPhone/iPad plugin HE-AAC option no effect bug ** [update] French translation ** [fix] FFmpeg bitrate issue, rounding bitrate for AC-3 and MP2 ** [fix] nero audio bitrate bug ** [add] I422, YUY2, RGB color space support ** [add] 10-bit x264 encoding ** [add] automatic video bitrate setting by specifying bitrate ratio or desired output file size ** [add] automatic audio bitrate setting by specifying bitrate ratio * [add] x264 10-bit version ===0.7.5.4762=== 10/29/2010 * [update] MediaCoder build 4762 ** [fix] HE-AAC in MPEG TS muxing issue ** [fix] some video stream copy issues ** [add] audio ReplayGain calculation ** [add] 2-pass audio normalization with calculated ReplayGain ** [fix] volume gain slider bar direction up side down issue ** [add] new DirectShow Capture audio source for capturing and encoding audio directly from webcam, microphone etc. ** [fix] FFmpeg "-flags" command line bug ** [fix] audio only transcoding of video files speed slow issue ** [fix] mplayer audio source not working in audio only transcoding ** [fix] device UI start button causing crashing issue ** [update] iPod/iPhone/iPad UI, HE-AAC option added * [update] FFmpeg r25456 * [update] MPlayer/MEncoder MT r32492 * [update] MediaInfo 0.7.36 * [update] x264 r1745 ===0.7.5.4740=== * [update] MediaCoder build 4740 ** [add] automatic resolution adjustment for keep aspect ratio without applying cropping or expanding ** [add] more controls on frame rate and resolution ** [fix] preview picture aspect ratio problem ** [fix] elementary stream files appear in outpot unexpectedly in 2-pass transcoding ** [fix] several minor fixups * [update] x264 r1713 * [update] tsMuxer ===0.7.5.4730=== 8/25/2010 * [update] MediaCoder build 4730 ** [add] XUL-based preset manager (experimental) ** [fix] transcoding dual audio track crashing issue ** [update] disabling LAME auto resampling by default which causes LAME output sampling rate different from the original * [update] MediaInfo reverted to 0.7.29 for better stability * [update] FFmpeg reverted to r22815 for better stability * [add] XULRunner 1.9.1.17 bundled ===0.7.5.4720=== 8/11/2010 * [update] MediaCoder build 4720 ** [add] software scaling and color space conversion for DirectShow capture input ** [add] demuxing MKV with MKVExtract * [update] CUDA H.264 encoder * [update] x264 r1688 * [update] FFmpeg r24254 * [update] MPlayer/MEncoder r31873 * [add] MKVExtract 4.2.0 ===0.7.5.4710=== 7/29/2010 * [update] MediaCoder build 4710 ** [add] DirectShow video capture device input (webcams etc.) ** [add] support for RV24/RGB24 and YUY2 colorspaces ** [fix] multiple audio stream detection issue * [update] x264 r1683 * [update] FFmpeg r24254 * [update] MKVMerge 4.2.0 ===0.7.5.4702=== 7/15/2010 * [update] MediaCoder build 4702 ** [update] sync command line syntax with latest x264 revision ** [fix] x264 interlacing encoding command line issue ** [fix] clicking on tray icon causing program exiting bug * [update] x264 r1675 ===0.7.5.4700=== 7/6/2010 * [update] MediaCoder build 4700 ** [add] parallelized transcoding ** [add] automatically adjusting encoder threads according to the number of parallelized jobs ** [add] switching between parallelized jobs for viewing statistics data and live preview video ** [add] start position can be specified for test phase ** [add] test phase result can be saved * [update] x264 r1666 * [update] MP4Box v0.4.6 dev 20100612 ===0.7.3.4685=== 6/28/2010 * [update] MediaCoder build 4685 ** [add] aware of Debugmode Frameserver signpost file and switching to AviSynth automatically ** [fix] MKV parsing and demuxing issue * [update] x264 r1659 * [update] FFmpeg r23816 * [update] FAAC updated to solve LC-AAC encoding breakage ===0.7.3.4677=== 6/4/2010 * [update] MediaCoder build 4677 ** [add] prompt of incomplete transcoding (error code 19) ** [add] using flvmdi utility to add metadata for flv files ** [update] separate FLV and F4V container ** [fix] parsing issue for broken files * [update] x264 r1629 * [update] MediaInfo reverted to 0.7.30 for better stability ===0.7.3.4672=== 5/26/2010 * [update] MediaCoder build 4672 ** [fix] encoding speed control causing timeout issue ** [fix] CUDA encoder crashing issue on x64 ** [add] very experimental support of VLC video source (mainly for webcam and streaming input) ** [add] encoding raw audio and video streams without muxing * [update] x264 r1602 * [update] MediaInfo 0.7.33 * [update] MPlayer/MEncoder r31170 * [update] FFmpeg r23107 ===0.7.3.4668=== 5/15/2010 * [update] MediaCoder build 4668 ** [add] encoding raw audio and video streams without muxing ** [add] encoding speed control ** [add] experimental realtime RTSP/RTP streaming out ** [fix] faulty picture scan type detection for some files ** [fix] processor affinity option bug ** [fix] some AviSynth script generation issues * [update] x264 r1583 * [update] MediaInfo 0.7.31 ===0.7.3.4640=== 4/26/2010 * [update] MediaCoder build 4640 ** [add] new x264 options for Blu-ray encoding ** [add] Bluray encoding preset file (experimental) ** [fix] CUDA H.264 compatibility issue with latest nVidia driver (197.13 or later) ** [fix] several UI issues ** [fix] output MP4 not streaming issue ** [update] x264 command line options ** [update] iPod UI plugin (iPad and Apple TV preset added) ** [update] French translation (Muriel Bonfils) * [update] x264 r1564 (supporting Blu-ray encoding) * [update] MediaInfo 0.7.30 * [update] MP4Box 0.4.6-dev (rev 5) ===0.7.3.4625=== 4/15/2010 * [update] MediaCoder build 4625 ** [fix] audio CD ripping breakage ** [fix] invalid flags option in FFmpeg command line ** [fix] A/V sync issue with some input formats (including Canon 5D-MKII produced video) ** [fix] AviSynth path bug ** [fix] FFmpeg interlaced encoding issue * [update] FFmpeg r22815 * [update] MediaInfo 0.7.30 * [update] x264 r1538 ===0.7.3.4612=== 3/9/2010 * [update] MediaCoder build 4612 ** [fix] UI messing up issue on window resizing ** [fix] MEncoder encoding issue ** [update] support for latest JM H.264/AVC encoder ** [fix] MEncoder loading issue when using CUDA encoder ** [fix] MKV subtitle not displayed issue when video source set to auto select ** [update] Traditional Chinese translation (Rambocnc Chou) * [update] x264 r1471 * [update] JM H.264/AVC encoder 17.0 * [update] MPlayer/MEncoder svn rev 30815 ===0.7.3.4606=== 2/26/2010 * [update] MediaCoder build 4606 ** [add] FFmpeg custom matrix option ** [add] option for disabling x264 psychovisual optimization ** [fix] AviSynth YADIF issue ** [fix] MEncoder loading issue in some occasions ** [fix] raw video encoding not usable bug ** [fix] OGG not muxed in MKV issue ** [fix] H.264 not muxed in F4V issue ** [fix] Xvid in AVI fourcc issue ** [fix] MKVMerge not working in x64 edition ** [update] French translation (Muriel Bonfils) ** [update] German translation (M. Möller) * [update] x264 r1442 ===0.7.3.4600=== 2/12/2010 * [update] MediaCoder build 4600 ** [add] prompt of audio format not supported by audio encoder ** [add] CPU utilization display in stats window ** [fix] using external audio file in video transcoding causing crash bug ** [fix] 3GPP container not usable bug ** [fix] WMA 7 encoded as WMA 8 bug ** [add] separate WMV into WMV 8 and WMV9 in video format list ** [add] M2TS container support ** [fix] Flash Video 2-pass encoding issue ** [fix] summary content mismatching with settings ** [add] support for more audio formats ** [fix] detecting MBAFF as interlaced mode ** [add] audio format option (formally only audio encoder option available) ** [add] automatic audio encoder selection according to audio format ** [fix] expert UI mode crashing issue * [update] x264 r1416 * [update] MediaInfo 0.7.27 * [update] MKVMerge 3.1.0 * [update] SDL 1.2.14 * [update] MPlayer/MEncoder r30521 ===0.7.2.4582=== 12/23/2009 * [update] MediaCoder build 4582 ** [update] all DAR/PAR related code rewritten ** [add] aspect ratio display in media information sidebar ** [fix] affinity option UI bug ** [fix] MPlayer video source causing MediaCoder crashing bug ** [fix] DVD transcoding breakage ** [fix] auto deinterlacing for DVD transcoding ** [update] retrieving more DVD stream properties ===0.7.2.4570=== 12/20/2009 * [update] MediaCoder build 4570 ** [fix] aspect ratio issue for MKV output ** [fix] muxing issues for several not commonly used container formats ** [update] audio video duration more precisely aligned when specifying duration ** [update] preparing architecture for upcoming segmental transcoding support * [update] MKVMerge 3.0.0 * [update] x264 r1376 ===0.7.2.4560=== 12/16/2009 * [update] MediaCoder build 4560 ** [add] easily control processor cores to use ** [add] processor affinity options for audio/video decoder and encoder ** [add] CBR rate mode (effective for x264 and FFmpeg only) ** [add] resolution value suggestion according to aspect ratio ** [fix] aspect ratio option float value input issue ** [fix] FFmpeg command line issue * [update] MediaInfo 0.7.25 * [update] x264 r1373 ===0.7.2.4536=== 11/13/2009 * [update] MediaCoder build 4536 ** [fix] effect and clipping window video not show issue under Vista/Win7 ** [fix] FFmpeg command line update for flags ** [add] codec path option on CT AAC+ option tab * [update] MediaInfo 0.7.24 * [update] x264 r1332 ===0.7.2.4530=== 10/28/2009 * [update] MediaCoder build 4530 ** [update] SAR calculation improved ** [update] SAR taken into consideration when doing auto cropping/expanding ** [fix] video preview window sometimes titled "no responding" under Win7 * [update] MediaInfo 0.7.23 * [update] x264 r1310 ===0.7.2.4528=== 10/24/2009 * [update] MediaCoder build 4528 ** [add] x264 sar calculation ** [fix] AviSynth frame rate issue ** [update] PSP plugin ** [update] German translation * [update] x264 r1301 ===0.7.2.4526=== * [update] MediaCoder build 4526 ** [fix] wavpack and flac decoder not seeking to specified start position issue ** [update] x264 threads decision ** [update] behavior of new version prompt ** [update] PSP plugin ** [fix] encoding frame preview window issue * [update] x264 r1292 ===0.7.2.4522=== * [update] MediaCoder build 4522 ** [add] new x264 options ** [fix] audio stream ID detection issue with some non-standard files ** [add] new implementation of VFW codecs encoding (experimental) ** [fix] x264 2-pass encoding issue ** [fix] video playback issue on Vista/Win7 ** [fix] blocking caused by non audio/video file in the queue ** [fix] formatted output file name bug ** [update] Finnish translation * [update] CUDA H.264 encoder CLI * [update] x264 r1271 * [fix] installer failed to unpack downloaded FFmpeg issue ===0.7.2.4512=== * [update] MediaCoder build 4512 ** [fix] AviSynth s Bob de-interlacing causing lines doubled issue ** [fix] auto finding CT AAC+ encoder in Winamp installation ** [fix] AviSynth and CUDA H.264 encoder co-working issue ** [fix] statistics not shown when input content s duration cannot be detected ===0.7.2.4510=== * [update] MediaCoder build 4510 ** [add] automatic de-interlacing ** [fix] audio only transcoding issue when AviSynth set as video source ** [fix] tags transferring issue ** [fix] AviSynth and FFmpeg not working together issue ** [fix] picture expanding issue with AviSynth ** [fix] playback of transcoded file not working normally * [update] FFmpeg reverted to r18695 * [update] LAME 3.98.2 * [update] OggEnc 2.85 (libvorbis 1.2.3) ===0.7.2.4506=== * [update] MediaCoder build 4506 ** [fix] media information retrievement issue with FLV and several other formats ** [add] support for AviSynth external plugins ** [add] subtitle support with AviSynth ** [fix] several AviSynth issues in previous build * [add] optional AviSynth installation with plugins ===0.7.2.4502=== * [update] MediaCoder build 4502 ** [fix] encoding video display window causing crash issue ** [fix] TS and MKV demuxing issue * [add] optional Avisynth installation * [update] MPlayer r29661 * [update] x264 r1251 ===0.7.2.4500=== * [update] MediaCoder build 4500 ** [fix] test phase failure bug when encoding to 1080p ** [update] [[AviSynth]] support vastly improved ** [update] automatically use [[AviSynth]] to decode if possible and fallback to other sources when not * [add] optional Avisynth installation * [update] x264 r1247 ===0.7.1.4496=== * [update] MediaCoder build 4496 ** [fix] duration detection issue which also causes trancoding progress not displayed ** [fix] cropping no effect issue when filtering video with encoder ** [fix] audio channel remapping crashing issue ** [fix] aspect ratio mess-up issue ** [fix] output slightly truncated bug in 4488 * [update] MPlayer r29583 (built with GUI) * [update] MPUI removed * [update] x264 r1239 ===0.7.1.4488=== * [update] MediaCoder build 4488 ** [add] x264 auto-variance AQ option ** [update] Subpixel motion estimation option ** [fix] crashing issue caused by MediaInfo ** [fix] grouping/join feature breakage * [update] MediaInfo 0.7.20 ===0.7.1.4485=== * [update] MediaCoder build 4485 ** [fix] occasional GUI frozen on start-up bug ** [update] CUDA H.264 tab options ** [fix] PSP H.264 compatibility issue * [update] CUDA H.264 encoder ** [add] encoder built-in de-interacing * [update] x264 r1195 ===0.7.1.4482=== * [update] MediaCoder build 4482 ** [add] very experimental CUDA-based video filters (scaling, deinterlacing and 3D-denoising) ** [add] video filtering applicator option ** [update] Media Transcoding Platform application UI improved ** [fix] Firefox 3.5 compatibility issue of XUL applications * [update] CUDA H.264 encoder ** [add] slice count option for tweaking up visual quality ** [update] maximum B-frames of 16 ===0.7.1.4475=== * [update] MediaCoder build 4475 ** [fix] multiple audio track format detection issue ** [fix] DVD ripping issue * [update] CUDA H.264 encoder ** [fix] bitrate control issue when using high bitrate * [update] MediaInfo 0.7.18 * [update] OggEnc 2.85 (libvorbis 1.2.2) * [update] [[Theora]] encoder 1.1 ===0.7.1.4470=== * [update] MediaCoder build 4470 ** [update] [[CUDA]] [[H.264]] encoding re-enabled ** [add] intelligent threading decision for x264 ** [fix] transcoding progress indicator issue ** [update] dual channel down-mixing algorithm * [update] [[CUDA]] [[H.264]] encoder (built with CUDA 2.2) * [fix] [[MEncoder]] not working properly issue ===0.7.1.4450=== * [update] MediaCoder build 4450 ** [fix] Xvid encoding performance issue on multi-core processors ** [update] improve overall transcoding performance for multi-core processors * [update] x264 r1165 * [update] MPlayer/MEncoder r29319 * [update] FFmpeg r19159 * [update] MediaInfo 0.7.17 * [add] xvidcore x64 build (in x64 update) ===0.7.1.4430=== * [update] MediaCoder build 4430 ** [add] [[CUDA]] accelerated H.264 encoder ** [add] [[CUDA]] accelerated frame scale filter ** [add] video buffer memory utilization control option ** [fix] aspect ratio issue ** [fix] misc bugfixes * [add] [[CUDA]] [[H.264]] encoder * [add] [[CUDA]] video filter (only down-scaling implemented at the moment) * [update] x264 r1163 * [update] MediaInfo 0.7.16 ===0.7.0.4399=== * [update] MediaCoder build 4399 ** [add] automatic encoder process priority setting ** [fix] MP4 aspect ratio issue ** [update] Russian translation * [update] [[SDL]] 1.2.13 * [update] [[MPlayer]]/[[MEncoder]] r29269 ===0.7.0.4395=== * [update] MediaCoder build 4395 ** [update] improve batch transcoding consistency ** [fix] [[MPlayer]] video source breakage ** [fix] [[MEncoder]] s sws parameter not functioning issue ** [update] Russian translation * [update] [[MPlayer]]/[[MEncoder]] r29269 ===0.7.0.4390=== * [update] MediaCoder build 4390 ** [fix] file descriptor resource leaking issue ** [fix] sub/idx subtitle issue ** [fix] files with multiple audio tracks joining issue * [update] libiconv 1.13 * [update] MKVMerge 2.7.0 (dll missing issue fixed) * [update] XULPlayer 0.6.0 * [update] MP4Box 0.4.6 dev * [update] MediaInfo 0.7.14 * [update] FFmpeg r18696 * [update] MPlayer/MEncoder r29240, large file ( 2GB) issue fixed * [update] x264 r1145 ===0.7.0.4385=== * [update] MediaCoder build 4385 ** [fix] sub/idx subtitle issue ** [fix] files with multiple audio tracks joining issue * [update] FFmpeg r29217 * [update] x264 r1143 ===0.7.0.4380=== * [update] MediaCoder build 4380 ** [add] extension builder (now complaint with and based on mcex.org) ** [fix] MKV parsing and decoding breakage ** [fix] Nero encoder bitrate setting display bug ** [fix] AAC audio bitrate information retrieving issue ** [update] disable console window close button ** [update] French translation ** [update] Portuguese (Brazilian) translation * [update] faad2 2.7 * [update] faac 1.28 * [update] x264 r1140 * [update] MPlayer/MEncoder r29188 (hard-coded [[SSE]] utilization) ===0.7.0.4370=== * [update] MediaCoder build 4370 ** [update] x264 default options ** [update] popup menu of Preview toolbar button ** [fix] several minor fixups * [update] x264 r1137 * [update] XULPlayer 0.5.2 ===0.7.0-rc3=== * [update] MediaCoder build 4360 ** [update] several UI issues * [update] MediaInfo 0.7.12 * [update] x264 r1134 * [update] MPlayer/MEncoder r29123 ===0.7.0-rc2=== * [update] MediaCoder build 4350 ** [update] several minor improvements ** [fix] benchmark mode issues ** [add] settings file location option in installer * [update] XviD 1.2.1 * [update] x264 r1129 * [update] XULPlayer 0.5.1.1 ===0.7.0-rc1=== * [update] MediaCoder build 4333 ** [update] new toolbar design ** [update] new layout of Video, Audio and Container tabs ** [add] new Sound tab for remapping audio channels and adjusting volume level ** [add] remuxer option for post-processing output file with a muxer tool ** [add] dual audio tracks transcoding * [update] x264 r1120 * [update] MPlayer/MEncoder r28806 * [update] MP4Creator 1.6.1e * [add] optional extra codecs download (installer)
https://w.atwiki.jp/mrfrtech/pages/89.html
Market Highlights The Global Online Meeting Software Market Analysis is expected to register a CAGR of 11.1% during the forecast period of 2020–2027. There are various factors contributing to the growth of the global online meeting software such as the increasing digitalization and urbanization which is increasing the adoption of online meeting software among the enterprises to reduce the distance between the clients globally. The surge in the concept of work from home due to the ongoing coronavirus pandemic, the market share of online meeting software is estimated to rise steadily in the impending period. Their surging application in conducting webinars and for web conferencing is predicted to direct the online meeting software market in the forecast period. Segmental Analysis The segmental insight into the online meeting software market has been segmented based on component, organization size, deployment, end-user, and region. Based on the end-user, the online meeting software market has been segmented into IT telecom, government, healthcare, BFSI, manufacturing, and others. On the basis of organization sizes, the online meeting software market has been segmented into large enterprises and SMEs. The component basis of segmenting the online meeting software market consists of software and services. Based on the deployment, the online meeting software market has been divided into cloud-based and on-premise. Based on the region, the online meeting software market has been segmented into Europe, Asia-Pacific, North America, and the rest of the regions. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8297 Detailed Regional Analysis The regional overview of the online meeting software market includes regions such as Europe, Asia-Pacific, North America, and the rest of the regions. The regional market of North America held the largest share in 2018 owing to the existence of several crucial retailers who are providing many software and services to industries and enterprises for directing online meetings. In addition, the APAC has been the initial adopter of progressive technologies and strong infrastructure in the region, which is one of the influences motivating the online meeting software market. Moreover, the businesses in the region are enhancing new features in the software to protect the meeting data. The US is credited for the largest segment in the region due to the incidence of numerous market companies in the region, such as which are advancing in advance of diverse new features in their software and services. Competitive Analysis The capability of contenders to influence change in the market is increasing at a stable rate in the impending period. The support from government bodies around the world is rising because the market needs an extra stimulus to achieve normalcy in such a scenario. The disharmony in the forces of demand and supply are estimated to create a slow growth background in the market. Furthermore, the need to adopt a rapid and cost-effective method of operation is estimated to profile the market in the impending period. The emphasis on innovation is estimated to rise in the coming years, as the consumer needs have to be addressed in a better manner to ensure the resurgence of the global market. Also, the need to encourage business to include the environmental impact of their decisions is estimated to shape the progress of the market in future. The need to mitigate losses sustained by the current public health crisis is estimated to be the sole focus of the market contenders in the upcoming years. The eminent contenders in the online meeting software market are Nextiva (US), RingCentral, Inc. (US), Amazon Web Services, Inc. (US), Zoho Corporation Pvt. Ltd. (India), Jive Communications (US), Vonage (US), Ooma, Inc. (US), FluentStream Technologies, LLC (US), Zoom Video Communications, Inc. (US), LogMeIn, Inc (US), Cisco Systems (US), Dialpad, Inc. (US), 8x8, Inc. (US), IBM Corporation (US), Microsoft Corporation (US) among others. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/online-meeting-software-market-8297 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Trending Report** Application Management Services Market Open Source Intelligence (OSINT) Market https //www.scutify.com/articles/2022-04-25-b2b-telecommunication-market-research-focused-on-the-core-business-key-vendors-development- https //www.scutify.com/articles/2022-04-25-enterprise-file-synchronization-and-sharing-market-size-focused-on-the-core-business-key-vendors https //blogfreely.net/pranali004/social-media-security-market-companies-focused-on-the-core-business-global About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/vocalive/pages/190.html
LIVEと行事一覧DB データベース (DataBase for Live Concerts and Events) メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓このページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Live Concert and Event Information) 【LIVE/日本/Lives and Concerts of The 39's (Band for Hatsune Miku)】 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) International News (国際ニュース) Memo・メモ帳 EDIT Page 行事紹介(Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/日本/Lives and Concerts of The 39's (Band for Hatsune Miku)】 LIVE/日本/Lives and Concerts of The 39 s (Band for Hatsune Miku) Related page LIVE/日本/大感謝祭 Hatsune Miku Special 39's Giving Day in Tokyo Japan 2012 LIVE/海外/Hatsune Miku MIKUNOPOLIS in Los Angeles ミクノポリス USA 2011 Summary video of the Live concert 2012 at Tokyo, Japan 初音ミク】「ミクの日大感謝祭」ダイジェスト映像 http //www.youtube.com/watch?v=rqg4Eun7fgs#t=325 5分25秒目からが「ミクの日大感謝祭」=325sec from the beginning is the opening. Miku Day Celebration Live Concert Hatsune Miku two-day concert was held at Tokyo Dome City Hall on 8th 9th March 2012. 【初音ミク】 "アコミク" 完成音源ダイジェスト【The39s】2011年12月より発売開始 http //www.nicovideo.jp/watch/sm16040410 2014 08/01(金) The 39s Session ~折田新(Ds) Birthday Live!~ http //www.bluesalley.co.jp/i/02live_02.html?id=Schedule-20140522165133 OPEN 18 00 START 19 30 (Key)安部潤 (G)黒田晃年 (B)田中晋吾 (Ds)折田新 (Sax/EWI)宮崎隆睦 (Tp)田中充 ■イベント名称: ■会場: ■日程: Twitter facebook ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) 関連映像 (Related Videos) Rehearsal (リハーサル) Miku 39 s Giving Day EXTRA http //www.youtube.com/watch?v=IAyXqV0hlMw HatsuneMiku channel http //www.youtube.com/user/HatsuneMiku 39 s Giving Day Hatsune Miku concert 2010.03.09 http //www.youtube.com/playlist?list=PL07EC1E7DB9AB0C47 feature=plcp 【Hatsune Miku】 CONCERT!! 【初音ミク】 http //www.youtube.com/playlist?list=PL-pKPpZ1Q5NZqi-pHqc2zKXk8GG3U2fkW 【初音ミク】MIKUNOPOLISダイジェスト映像 http //www.youtube.com/watch?v=WzYssX-CcSY 2012 3- 9 昼 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 official goods アコミク/THE39S クロスフェード 2010/12/31 コミケ3日目 東4地区 ”シ”71-a INTERNET INDEPENDENT にて頒布 頒布価格 ¥1,000(4曲収録) http //www.nicovideo.jp/watch/sm13162999 ニコ生 (Nico NIco Video LIVE streaming) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) Screen 投影スクリーンの種類 (Screen Type): 投影スクリーンの形状 (Shape of Screen): スクリーンの素材(Materials for making screen): 鮮明度 Clearness, resolution of screen: スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection):still happening 舞台の高さ(stage height):relatively high スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度):very small スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) :2 number of materials used for making main screen:3 使用された投影ボード等の枚数(Number of board used):3 ? 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector):4 (bottom=3 (Left, Center, Right), Center Top=1) 使用ソフト (Software): 3D model: Producer of 3D Model: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Computer and OS: レンダリング ソフトRendering software Motion similar to Project DIVA or related project リアルタイム レンダリングの有無(real-time rendering or not) レンダリング速度等 フレーム速度 60 fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 その他 (others): 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ 演奏:The 39s 安部潤(key、P)、黒田晃年(g)、田中晋吾(b)、折田新(ds) ストリングス 武内香澄(vln)、河本夕里安(vln)、惠藤あゆ(vla)、 さいとうひさこ(2ndvln)、今井香織(vcl cello)、上保朋子(2ndvln) 山口佳名子(2nd vln)、栗井まどか(2nd vln)、山崎明子(vcl) 管セクション 宮崎隆睦(s,fl)、田中充(tp)、池田雅明(tb)。 【初音ミク】 "アコミク" 完成音源ダイジェスト【The39s】2011年12月より発売開始 http //www.nicovideo.jp/watch/sm16040410 安部潤blogから各メンバーへのリンクをたどる http //blog.goo.ne.jp/jabe0755/e/c745caedc63022151c9f23c8b6be5836 http //blog.goo.ne.jp/jabe0755/e/fba261ecf49ad4f61c3a4d7e6ef686fb http //blog.goo.ne.jp/jabe0755/e/c35d565f1c0e3ed27b78509f0dac788c http //blog.goo.ne.jp/jabe0755/s/%A5%DF%A5%AF 折田新(ds) http //blog.goo.ne.jp/shinxdrum/e/8930b03acd91db0e1daa0ad1eda89457?fm=entry_awc 黒田晃年(g) http //akitoshikuroda.me/ 田中晋吾(b) http //homepage2.nifty.com/shingobass/index.html http //shingo.tea-nifty.com/blog/2011/07/la-76c5.html 武内香澄(vln) http //ameblo.jp/pyonnchan/entry-11035588430.html http //ameblo.jp/pyonnchan/entry-10944809273.html 河本夕里安(vln) http //ameblo.jp/yuristrawberry/entry-10945217876.html セットリスト(演奏曲目)・その他 (Set List, name of music) Set List LIVE SET LIST Hatsune Miku Concert Final 39 s Giving Day http //mikubook.com/setlist/mikupa2012inTokyo http //www.mikubook.com/index.php/home/specials SET LIST and Producer links of Vocaloid wiki Vocaloid concert directory http //vocaloid.wikia.com/wiki/Vocaloid_concert_directory Live Events http //vocaloid.wikia.com/wiki/Live_Events http //hatsunemikusetlists.wordpress.com/ 2014 08/01(金) The 39s Session ~折田新(Ds) Birthday Live!~ http //www.bluesalley.co.jp/i/02live_02.html?id=Schedule-20140522165133 OPEN 18 00 START 19 30 (Key)安部潤 (G)黒田晃年 (B)田中晋吾 (Ds)折田新 (Sax/EWI)宮崎隆睦 (Tp)田中充 The 39s Session セットリスト (タイトル / オリジナル・アーティスト) 1st Set 1. Inside Out / 黒田晃年 2. Memory Will Bring You Close / A.O.I 3. (タイトル無し) / 田中晋吾 4. M. Legend / 安部潤 5. Magnet (feat. 初音ミク 巡音ルカ) / 流星P feat. 初音ミク 巡音ルカ 6. ハロ/ハワユ (feat. 初音ミク) / ナノウ feat. 初音ミク 2nd Set 1. Funkastic Anniversary / 安部潤 2. Strasbourg/St. Denis / Roy Hargrove 3. Sweet Gentle / T-SQUARE 4. One Life / 黒田晃年 5. ハジメテノオト (feat. 初音ミク)/ malo feat. 初音ミク 6. 炉心融解 / iroha(sasaki) feat. 鏡音リン Encore- 7. Pick Up The Pieces / Average White Band ※ボカロは音声のみの出演 Summary in English and other language(英語等での紹介) http //www.niconico.com/ http //live.niconico.com/ https //secure.live.niconico.com/product/miku_day2012 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO 255 名前:202[sage] 投稿日:2014/08/02(土) 14 48 35.03 ID 8LGashG60 [1/2] 元スネークです。演奏中は携帯電源落としてて、演奏のクオリティ高くて 帰宅まで興奮でスレ見てなかったから、レス含めてちゃんとしたレポ書くね。 席は2人席・4人席・6-8人席・一号氏がいたカウンター席(お一人様向け?) の組み合わせでだいたい100人ぐらいかな?(自信なし) 立ち見はざっと見20-30名ほど。後方入り口にあるが、先に来てないと 結構見づらいんじゃ無いかな? 参加者の服装はほぼスーツからカジュアル系 男性はおっさんから少し若めまで、女性はきれいな方居たねw 立ち見は若い方多めかな? 非酒系は800円~ 今回のカクテルは1000円 料理は2000円~ 席代540円 高いと思われるけど、最長で18時から23時までいるからね。場所代だと思わないと。 ただ、 ...| ̄ ̄ | < 39 sの演奏はまだかね? / | ___| ∧∧ ∧∧ / _|___|_ ( 。_。). ( 。_。) || ( ・∀・) / ▽ / ▽ || / ヽ∞/ \ | ;;;; / | ;;;; / || | ヽ/ .- | | と),__」 | と),__」 _..|| | o o ...|_ξ| | .| | \ \__(久)__/_\ | | | .||.i\ 、__ノフ \| | | .||ヽ .i\ _ __ ____ __ _.\ | | .|| ゙ヽ i ハ i ハ i ハ i ハ | し _つ .|| ゙|i~^~^~^~^~^~^~ この気分は思う存分味わえたw ライブはセトリが既に上がってるので気づいた点を。 演奏中PA席への調整ジェスチャーを阿部さんと黒田さんでやってた。 39 sアレンジは各セクションの良いところを引き出す演奏だと実感。 黒田さんエレキギター・アコースティックギター2本駆使してた。 激しい音から優しい音まで駆使できる技巧派でした。 MATSURIのように心地良い音圧は来るが耳がおかしくなるほどの音で無かった。 宮崎さんのAKAI EWIは1980年代製造の年期入り。スイッチ入れてチューニングに 時間かかる。 安部さんのベースソロも驚いたけどドラゴンマガジンの単語が出てきたのに驚いたw アンコールで折田さんへのバースデーケーキ登場!宮崎さんのサックス演奏とともに みんなで合唱。 終演は押して23時だったから会計の行列がすごかった。遠方だきついよね。 もちろん私はミクさんカードでお支払い(後日コンビニ一括) ライブ後、一号さんは関係者となにやら熱いお話をしてました(内容は不明) 間近なところで着座して、飲食とともに上質の音楽を楽しむ。 この上ない贅沢を感じました。またやって欲しいなー。 http //anago.2ch.net/test/read.cgi/streaming/1406706009/ International News (国際ニュース) Memo・メモ帳 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page コメント・Comment 名前 コメント
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English 日本語 Release Note Release Date 30 Mar, 2009 Notes This version is beta-build for debugging the functions of Cadencii version 1.4. Debugging purpose only. Cadencii requires ".NET Framework Runtime(version 2.0 or later)" and "Visual C++ Library DLLs". Installers of these rumtimes are available from the links below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Visual C++ Library DLL Microsoft Visual C++ 2008 Redistributable Package (x86) Download Cadencii version 1.4b1 (408KB) How to get source codes Source code repositories are now separated to 2 parts. Repository for the components listed below are on SVN LipSync repository of SourceForge.JP. Boare.Lib.AppUtil Boare.Lib.Media Boare.Lib.Vsq bocoree Also, Repository for the list below are on SVN Cadencii repository of SourceForege.JP. Cadencii vstidrv3 GenerateKeySound Please follow the instruction below for checking out the SourceForge.JP repository. If you required to enter the password, just hit enter key. cvs -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync login cvs -z3 -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync co -r CADENCII_1_4_B_1 Boare.Lib.AppUtil cvs -z3 -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync co -r CADENCII_1_4_B_1 Boare.Lib.Media cvs -z3 -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync co -r CADENCII_1_4_B_1 Boare.Lib.Vsq cvs -z3 -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync co -r CADENCII_1_4_B_1 bocoree Source codes on Google Codes can be checked out as follows. svn checkout -r 51 http //svn.sourceforge.jp/svnroot/cadencii/trunk ./ These cvs / svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" options from these commands.
https://w.atwiki.jp/dow2jpmodwiki/pages/91.html
9114369Conceal 9114370Create a field at a fixed location that temporarily conceals all allies within its radius. 9114371Click and target area 9114372Fortune 9114373Grants a defensive bonus to a targeted allied unit, greatly reducing damage received. 9114374Click and target ally 9114375Runes of Fortune 9114376Grants Ability Fortune 9114377Witchblade of Isha 9114378Runes of Wrath 9114379Grants Trait Second Strike 9114380Runes of the Warp 9114381Grants Ability Group Teleport 9114382Group Teleport 9114383Teleport all nearby allied units to the targeted location. 9114384Click and target area 9114385Runes of Vigor 9114386Ghosthelm 9114387Pistol of the Doomseer 9114388Pistol of the Skyseer 9114389Levitation Field 9114390Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage. 9114391Click to activate 9114392Grants Ability Levitation Field 9114393Grants Ability Eldritch Bolt 9114396Spirit Stone of Illusion 9114397Grants Ability Veil of Tears 9114398Grants Trait Evasive 9114399Runes of Evasion 9114400Runes of the Harlequin 9114401Runes of Warding 9114402Runes of the Spider 9114403Grants Ability Entangle 9114404Entangle 9114405Substantially reduce the movement speed of a target and all enemies near it. 9114406Click and target enemy 9114407Armor of Eldanesh 9114408Grants Ability Psychic Shield 9114409Singing Spear 9114410Witchblade of the Crone 9114411Warp Spear 9114412Special Attack chance of 15% 9114413Special Attack chance of 5% 9114414Special Attack chance of 7% 9114415Special Attack chance of 5% 9114416Warp Pull 9114417Pull enemy infantry towards the caster. 9114418Click and target area 9114419Spirit Stone of Vigor 9114420Infiltration allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units, or if they get too close to enemies. 9114421Unlock the Infiltration ability 9114422Heal Ability 9114423Grants Ability Heal 9114424Toggle Large Cursor 9114425Attention Arrow 9114426Place a graphical arrow on a unit or terrain. 9114427Enemy Visibility 9114428Toggle the visibilty of enemy units in the fog of war. 9114429Minimize/Maximize UI 9114430%1PLAYER% has voted to keep playing. 9114431Stronghold 9114432Building 9114433Power Generator 9114434Power Add-on 9114435Dreadnought 9114436The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Comes with the Emperor s Fist ability, can add an assault cannon, and receive the Dark Age of Technology upgrade. 9114437Vehicle 9114438Dreadnought 9114439Space Marine Walker 9114440Melee walker vehicle 9114441Level 2 Stronghold 9114449Apothecary 9114452Apothecary 9114453Apothecary 9114454Commander 9114455Teleporter Pack 9114456Team 1 FoW 9114457Team 2 FoW 9114459Force Commander 9114462A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators. 9114463Force Commander 9114464Force Commander 9114465Commander 9114466Teleporter Pack 9114467Team 1 and 2 FOW 9114468Techmarine 9114469Can construct turrets and the field ops. 9114470Build Structures 9114472Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator. 9114473Techmarine 9114474Techmarine 9114475Commander 9114476Sacred Standard 9114477Force Commander Elite 9114478Set player as Referee 9114479Referees have the ability to pause the game and chat to players. 9114480A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators. 9114481Force Commander 9114483Captain of the Honor Guard 9114500Assault Marine 9114503Comes with jump pack effective at closing distances. Additional upgrades include the Blind Grenade and Melta Bombs. 9114504Assault Squad 9114505Assault Squad 9114506Space Marine Heavy Infantry 9114507Jumping heavy melee squad 9114508Devastator with Plasma Cannon 9114510Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time. 9114511Devastator Plasma Cannon Squad 9114512Devastator Squad 9114514Artillery squad 9114515Level 2 Stronghold 9114517Terminator 9114520Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9114521Terminator Squad 9114522Terminator Squad 9114523Space Marine Elite Infantry 9114524Heavy ranged assault infantry 9114525Terminator 9114527Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport. 9114528Terminator Assault Squad 9114529Terminator Assault Squad 9114530Space Marine Elite Infantry 9114531Heavy melee assault infantry 9114532Heavy battle tank. Its ranged weapons are effective against infantry and vehicles. 9114533Space Marine Predator 9114534Predator 9114535Space Marine Tank 9114536Assault vehicle 9114537Level 3 Stronghold 9114538Space Marine Predator 9114540%1PLAYER% has conceded 9114543Razorback 9114551Transports infantry units across the battlefield and allows nearby squads to reinforce. 9114552Razorback 9114553Razorback 9114554Space Marine Transport 9114555Armed transport vehicle 9114556Level 2 Stronghold 9114557Venerable Dreadnought 9114558A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9114559Space Marine Dreadnought 9114560Venerable Dreadnought 9114561Space Marine Walker 9114562Melee walker vehicle 9114563Drop Pod 9114608Corruption 9114700Eliminate the Ork looters. 9114709Apothecary Galan 9114718Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon. 9114719Apothecary 9114720Galan 9114721Corrupt Apothecary 9114722Teleporter Pack 9114724Techmarine Elite 9114725Can construct turrets and the field ops. 9114726Build Structures 9114731Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator. 9114732Techmarine 9114733Techmarine Champion 9114734Commander 9114759Number of Tickets 9114767Dok s Tools 9114768Chance when hit to heal 9114769Piercing Cry 9114770Unleash a piercing cry which stuns daemons of the Warp. 9114771Unleash a piercing cry which stuns daemons of the Warp. 9114787Tireless 9114788Thaddeus regains Health whenever he performs a jump or teleport. (Reduce Corruption to regain this trait). 9114789Thaddeus regains Health whenever he performs a jump or teleport. (Gaining the Blood Lust Trait will remove this trait). 9114790Vengeance 9114791Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Reduce Corruption to regain this trait.) 9114792Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Gaining the Blood Lust trait will remove this trait.) 9114793Piercing Cry 9114794Purify 9114795Mend 9114796Fervor 9114797Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Reduce Corruption to regain this trait.) 9114798Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Reduce Corruption to regain this trait.) 9114799Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Reduce Corruption to regain this trait.) 9114800Tarkus has increased attack power and defense when in battle with daemons. (Reduce Corruption to regain this trait.) 9114801Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Gaining the Blood Lust trait will remove this trait.) 9114802Toxin Sacs 9114803Slows the targeted squad to a crawl for a short duration. 9114804Crippling Poison 9114805Click and target enemy 9114806Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Gaining the Unholy Vigor trait will remove this trait.) 9114808Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Gaining the Blood Lust trait will remove this trait.) 9114809Tarkus has increased attack power and defense when in battle with daemons. (Gaining the Blood Lust trait removes this trait.) 9114810Farseer 9114811A master psyker, the Farseer is a support caster that provides disruptive melee and strengthens troops with her spells. 9114812Farseer 9114813Ability 1 description 9114814Ability 2 description 9114815Ability 3 description 9114816Ability 4 description 9114817Ability1 9114818Ability2 9114819Ability3 9114820Ability4 9114821Mekboy 9114822Mekboy 9114823Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology. 9114824Ability 1 description 9114825Ability 1 description 9114826Ability 1 description 9114827Ability 1 description 9114828Ability 1 description 9114829Ability 1 9114830Ability 2 9114831Ability 3 9114832Ability 4 9114833Ability 5 9114834Captain 9114835Captain 9114836The tactical marine does a lot of cool stuff. 9114837Ability 1 description 9114838Ability 2 description 9114839Ability 3 description 9114840Ability 4 description 9114841Ability 1 9114842Ability 2 9114843Ability 3 9114844Ability 4 9114845Drop Pod 9114846Raid on Calderis 9114852Destroy the Honor Guard Stronghold 9114855Apollo Diomedes 9114856Blood Ravens Honor Guard 9114857Apothecary Galan and his Terminators have fallen to Chaos 9114858Infiltration, teleporters, and jump packs can aid you in avoiding combat with Blood Ravens. 9114900Chaos Lord 9114901Plague Champion 9114921Chaos Sorcerer 9114922Secure Angel Forge 9114972Heavy Bolter Turret 9114973Suppresses infantry 9114974Heavy Bolter Turret 9114975Building 9115017Power Generator 9115018Destroy to cause nearby Blood Ravens to fall back. 9115026Choppa n Basha 9115037Restore Energy on kill 9115038Destroying Angel Gate will corrupt all deployed squads. 9115039Commander, this insurgency has stretched our loyal forces to the limit. 9115040Ork looters have infested the hab-blocks outside Angel Gate, and I can spare no troops to stop them. 9115041Only you can eliminate these xenos before they reach Angel Forge. 9115042"What do Orks have to do with the insurgency?" 9115043House Vandis wants Angel Forge for itself. 9115044They are driving the Orks ahead of them in order to weaken the Forge s defenses. 9115045If the insurgents take Angel Forge, they will have access to massive weapon stores. 9115046"How well-defended is the Forge?" 9115047Most Imperial Guard forces have been diverted to deal with Vandis insurgents. 9115048Those Guardsmen still at the forge are dangerously short-handed. 9115049The defensive gate has been restored, but it remains in a weakened state. 9115050If Angel Gate falls, nothing stands between the rebels and the forge. 9115051I will be glad to be done with this place. 9115052Surely Angel Forge is worth defending, Avitus. 9115053Worry about moralizing later, Librarian. 9115054There are Orks to kill. 9115060Dis way… I saws sumfing from da sky… 9115061Dere! Space Marines!! 9115062Kill em boyz! 9115063Greenskins in the habblocks! 9115064Use explosives! 9115065More Space Marines? 9115066Dis iz me lucky day! 9115067Did that Greenskin say more Space Marines? 9115068Crush em! 9115070Commander, Governor Derosa here. 9115071We are receiving a distress call from inside the defensive ring. 9115074We are under heavy fire from insurgent forces inside the perimeter! 9115075Heavy casualties-- 9115082Commander, that position is exposed. 9115083Then we break the gate down! Take the fiends by surprise! 9115084And what then, sergeant? 9115085With Angel Gate shattered and the defenders dead, who will hold the Forge the next time? 9115086Enough… The Commander… must decide… 9115125Enter Angel Gate and assist the remaining Guardsmen. 9115126Heal 9115127Heal a targeted squad. This ability improves as the Apothecary gains levels. 9115128Click and target ally 9115137Rites of Repair 9115138Repair damage done to an allied vehicle, walker, generator or turret. 9115139Repair damage done to an allied vehicle, walker, generator or turret. 9115140Click and target allied vehicle 9115154Boss Pole 9115155Blood Ravens Elite 9115156Imperial Guard Squad 9115157Light Infantry 9115158Light Infantry 9115159Imperial Guard Squad 9115160Imperial Guard Squad 9115161Light Infantry 9115162Storm Trooper Squad 9115163Veteran Infantry 9115164Storm Trooper Squad 9115165Veteran Infantry 9115166Storm Trooper Squad 9115167Veteran Infantry 9115171Sweeping Advance 9115172Units that are retreating take additional damage from melee attacks. Retreating when already surrounded by melee units will end badly. 9115173Trigger biomorph 9115174Toxin sacs increase Termagant ranged damage, health, and grant the Crippling Poison ability. 9115175Toxin Sacs 9115176Trigger biomorph 9115177Adrenal glands increase Hormagaunt speed, health, damage and grant a passive charge leap. 9115178Adrenal Glands 9115179Warrior (Venom Cannon) 9115180Warrior brood equipped with Venom Cannons effective vs vehicles. Can detect infiltrated units. Nearby ranged tyranids will also receive damage bonuses. 9115181Tyranid Warrior 9115182Venom Brood 9115183Heavy Infantry 9115184Anti-vehicle unit 9115185Reinforce Warriors 9115187Level 3 Hive 9115208Greenskin armored vehicles! 9115209Heavy weapons! 9115212This victory may cost us our souls… 9115213The heretics are flanking us! 9115214Keep them pinned down! 9115218Space Marines! Fall back! Fall back! 9115220Governor Derosa, we have breached the defensive wall. 9115221We have encountered Chaos Space Marines. 9115222Understood. 9115223The air defenses on the southern approach have ceased functioning. 9115224The enemy is bringing in heavy reinforcements. 9115225We need to reactivate those defenses! 9115226Secure the command tower near the southwestern landing pad and we can do just that. 9115227The usurper s Space Marines! 9115230For Vandis! 9115231Kill the usurpers! 9115232For the Inheritance of Man! 9115238Hold the line! Hold- 9115239They keep coming! 9115242Ah, here are our brothers. 9115243Precisely on schedule. 9115246The Black Legion… 9115247So good to see you all again, Blood Ravens. 9115248I remember well our sparring on Kronus. 9115249Tell Captain Thule that his old friend Eliphas is anxious to see him again. 9115250Eliphas…? 9115251Kill! Kill! KILL! 9115259The insurgents are in full retreat. 9115260You have more than an insurgency on your hands, Governor Derosa. 9115261This is a full-fledged heresy. 9115274Commander - I have taken stock of the items recovered from the battlefield. 9115275I fear some of them resonate with very troubling psychic echoes. 9115278I advise caution with these items, Commander. 9115280Jonah Orion 9115281Vandis Insurgent 9115283Chaos Space Marine 9115284Eliphas 9115290Imperial Guardsman 9115291Imperial Guard Squad 9115292Light Infantry 9115309Chaos Dreadnought 9115310Infiltrate 9115311Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9115312Toggle on/off 9115315Frag Grenade 9115316Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings. 9115317Click and target area 9115356Destructive Strike 9115357Click and choose direction 9115358A channeled strike, dealing massive damage to nearby enemies. 9115361Tactical Marine 9115362Tactical Marine 9115363In the name of the Emperor! 9115364Space Marine Tactical Squad 9115365Tactical Squad 9115366Space Marine Heavy Infantry 9115375Chaos Lord (Hero) 9115376Perform a sweeping strike, knocking back all enemies surrounding the Chaos Lord. 9115377Click to activate 9115380Sweeping Doom 9115386Win/loss record for the Chaos Marines race for the selected game type. 9115404Kinetic Pulse 9115405Click and target enemy infantry 9115410Chainsword 9115411Recovers health on hit 9115412Shoot em Good 9115413Unleash a barrage of fire on the enemy, dealing damage and knocking them to the ground. 9115414Click and target enemy infantry 9115415Master-Crafted Chainsword 9115416Default Bolter 9115417Power Armor 9115418Grants Ability Stun Grenade 9115420Farseer Armor 9115421Singing Spear Default 9115422bOOM TIME 9115426Burna Default 9115427Orky Armor 9115428Pistol of the Warseer 9115429Grants Trait Combat Expert 9115430Shuriken Pistol 9115431Witchblade 9115432Click to activate 9115434Fleet of Claw 9115436While Fleet of Claw is active the Ravener moves faster but inflicts less damage. 9115442Artillery Strike 9115443Call down a barrage from allied Imperial Guard artillery positions. 9115444Call down a barrage from allied Imperial Guard artillery positions. 9115445Click and target area 9115474Big Choppa 9115475Grants Trait Invigorating 9115500Librarian 9115517Proximity Mines 9115518Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115519Upgrade Predator 9115520We could use any aid you can provide, Commander. 9115530Deploy Tarantula 9115531Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9115532Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9115533Click and target location 9115537Purification Vials 9115538Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9115539Click and target area 9115545Warp Field 9115548Grants Trait Combat Master 9115550Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health. 9115554Upgrade Predator 9115555Grants extra health to the Predator. 9115556Extra Armor 9115557Grants Trait Combat Expert 9115558Grants Trait Fearless 9115559 … 9115560Vandis Insurgency 9115561Corruption Risk 9115562Destroying Angel Gate will corrupt all deployed squads. 9115563Jonah Orion 9115564Fleet of Foot 9115565Greatly increase speed but have reduced damage for a duration. 9115566Click to activate 9115567Advanced Infiltration Training 9115568Hide Da Gunz 9115569Burrow Strike 9115570Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position. 9115571Jump 9115572Click and target area 9115573Lootas can hide once their weapon is set up. Attacking, using abilities or getting too close to enemy troops will reveal their position. 9115574Toggle On/Off 9115575Variant of the Carnifex that excels at heavy ranged combat. Can be upgraded to carry a massive Venom Cannon, which also grants the Bio-Plasma ability. 9115576Tyranid Barbed Strangler Carnifex 9115577Monstrous creature 9115578Level 3 Hive 9115579Pheromone Cysts 9115580Releases pheromones that draw Rippers out of the ground to attack nearby enemies. 9115581Click to activate 9115582Thornback 9115583Screamer-Killer 9115584Enhanced Muscle Coil 9115585Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies. 9115586Trigger biomorph 9115587Level 2 Hive 9115588stun pack 9115596Fire bolts of psychic power at the targeted area. The more Energy the Sorcerer has, the more bolts fire. 9115597Click and target area 9115598Doombolt 9115599 " +50% increase damage dealt for 8 seconds 9115600 " +50% increase damage dealt for 8 seconds 9115601High direct-damage ranged weapon, ideal at cutting down single targets. 9115602Large Area-of-Effect damage, ideal vs. groups of units 9115603Large Area-of-Effect damage, great at melting down large groups of smaller enemies. 9115604Suppression weapon, can control large groups of units but takes time to set-up and deploy. 9115605Although an unreliable damage-dealer, this weapon is great for knocking down and disrupting clusters of units. 9115608Control 9115609Death Resistance 9115610Wave Time 9115612Enhanced Muscle Coil 9115619Grants Ability Blind Grenade 9115620Stun enemy targets in an area on detonation. 9115621Revive a fallen comrade with full Health and temporary invulnerability. 9115622Area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor. 9115623Call in a massive orbital strike capable of destroying even the heaviest units. 9115624Causes all nearby enemies to retreat. 9115625Restore Health to a nearby selected ally. 9115626Heals a friendly target. 9115627Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims. 9115628Deliver a Dreadnought by drop pod. 9115629Confuse the target squad, causing it recklessly attack anything nearby for a short period. 9115630Confuse 50% of enemy squads, causing them recklessly attack anything nearby for a short period. 9115631Fire a roiling blast of psychic energy at an enemy. 9115632Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell the caster will be immune to damage but not regenerate energy. 9115633Substantially reduce the movement speed of a target and all enemies near it. 9115634Greatly increase movement speed at the cost of reduced damage output. 9115635Pull enemy infantry towards the caster. 9115636Grants a defensive bonus to a targeted allied unit, greatly reducing damage received. 9115637Teleport all nearby allied units to the targeted location. 9115638Create a field at a fixed location that temporarily conceals all allies within its radius. 9115639Grant a targeted ally temporary invulnerability. 9115640Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage. 9115641Make the Mekboy invulnerable for a duration. 9115642Teleport to the chosen location. 9115643Order a massive Rok strike on a targeted position. 9115644Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115645Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy. 9115646Give Energy to a friendly unit and restore their Health. 9115647Make yer armor all sparky! Damages nearby units 9115648Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability. 9115649Activate a force field that knocks away any enemy infantry who get close to the targeted unit. 9115650Plant a large pack of explosives at the target location. Detonate explosives by clicking on them. 9115651Grants Trait Damage Aura 9115652Grants Ability Kustom Force Field 9115653Grants Ability Hellfire Grenade 9115654Litanies of Zeal 9115656Melta Gun 9115657Grenade Launcher 9115658Lightning Claw 9115660Lascannon 9115662Equip armor 9115663Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport. Increases the health of the Sorcerer. 9115664Vestments of the Warp 9115669Act I - Prologue 9115670Act II - Let s Get Started 9115671Act III - Tough Guy 9115672Act IV - Is It Worth It? 9115673Act V - For Real. 9115674Scene I 9115675Scene II 9115676Scene III 9115677Scene IV 9115679Grants Trait Reactive Teleport 9115680Build Structures 9115681Build Structures 9115682Chaos Shrine 9115683Building 9115684Chaos Shrine 9115685Click and target location 9115686Stikkbomb 9115687Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9115688Click and target area 9115689Establish a shrine to the Dark Gods. The Type of shrine depends on your hero. Khorne - Summons temporary Bloodletters. Nurgle - Heals allies and knocks away enemies. Tzeentch - Fires damaging bolts at enemies. Shrines gain experience from nearby worship and combat, strengthening their effects. 9115696Master-Crafted Bolt Pistol 9115697Plasma Gun 9115698Plasma Cannon 9115699Grants Trait Armor Piercing 9115700Mark of Khorne 9115701Changes the squad s weaponry to mighty chainaxes and plasma pistols, effective against all targets. Squad is immobile while upgrading. 9115702Dedicate to Khorne 9115703Scene I - Gilroy Special 9115705Ashen Plate 9115706In the purge of the Regalos Heresy, Space Marines incinerated millions of corpses mutated by Chaos. One brother wore this fine power armor, and saw it coated with the ashen remains of a metropolis. 9115707Reinforced Power Armor 9115708The Iron Cage 9115709Crafted by the Imperial Fists own Master of the Forge and gifted to the Blood Ravens for their assistance during the Brill Crusade, this indomitable armor commemorates the Imperial Fists terrible battle against the Iron Warriors during the Horus Heresy. 9115710Gold 9115711Khorne Red 9115712Nurgle Green 9115714No Hint of Corruption 9115809Allows the Mekboy to teleport around the battlefield. 9115810Carrying a malfunctioning teleportation device this heavier armor offers unpredictable protection from melee enemies. 9115811With this armor the Mekboy is a tough fungal egg to crack. 9115812Can make the Mekboy invulnerable… for a while. 9115813Electric shocks damage all nearby enemies. 9115814Enemies killed with this Choppa restore a portion of the Mekboy s Energy. 9115815These bitz make the Mekboy dead ard. 9115816Traps can be scattered in a target area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy. 9115817These bitz increase the Mekboy s Energy. 9115818Grants the ability to give Energy to a friendly unit and restore their Health. 9115819Good for keeping nearby friends up while the Mekyboy takes a pounding. 9115820Placed on the ground, these explosives can be triggered for a Uge Kaboom. 9115821Grants the ability to knockback all nearby infantry for a short period of time. 9115822Mines can be scattered in a target area. When triggered by an enemy, they cause knockdown damage in a large radius. 9115823Grants the ability to knock down enemy infantry in a large radius around the Mekboy for the duration of the ability. 9115824Makes the Mekboy useful even in death. 9115825Grants the ability to order a massive Rok strike on a targeted position. 9115826These bitz make the Mekboy impossible to knock down. 9115827This Boss Pole s good for keepin the boyz in line. 9115828Terrifies nearby enemies, reducing their damage. 9115838(2p) Outer Reaches 9115839(2p) Leviathan Hive 9115840(6p) Angel Gate 9115841(4p) Golgotha Depths 9115842(6p) Calderis Refinery 9115843(4p) Calderis Refinery 9115844(2p) Calderis Refinery 9115845Redeeming Item 9115846Killing loyal Blood Ravens will corrupt your squads 9115847Searing Melta Gun 9115848Gelid Truth 9115849Storm Bolter 9115850+1 to Will Combat Discipline 9115851Rumored to have been wielded by the Space Wolves hero Ulrik the Slayer during the First War of Armageddon, this mighty storm bolter bears runes of courage and fury. How and why this weapon left the Slayer s possession is unknown, but legend has it that the Space Wolves are under orders not to return this item to their High Priest. "It shall do its gelid work among the other chapters. The runes of Russ would have it so." 9115852Lance of the Angel 9115853Swift Multi-Melta 9115854Claw of Zeal 9115855Seal of Truth 9115856"The Emperor is with us, fear not. Fear only that we are not worthy of that honor." 9115860Demolition Charge Pack 9115861Thrown Weapon 9115862Excellent anti-building 9115863Great damage vs. infantry 9115864Good damage vs. vehicles 9115865Can hit multiple targets 9115866Ineffective vs. moving targets 9115867Short Range 9115868Limited use 9115869Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9115870Tireless Teleporter 9115871Teleport Pack 9115872Grants the Teleport ability 9115873Constantly generating a low-level warp field, this master-crafted teleporter pack creates a imperceptible distortion field around the wearer, allowing him to move and recover more quickly. 9115880First Light of Dawn 9115881Standard of Fearless Leadership 9115883Carapace of Insight 9115885Fleshtearer Chainsword 9115886Fist of Vigor 9115887Emperor s Light 9115888Imbalanced Fist of Longinus 9115889Arms of the Blood Angel 9115890Worldbreaker 9115891Hivekiller Bolt Pistol 9115892Tireless Combat Shotgun 9115893Nostrum s Farewell 9115894Celestial Fire 9115895Improved Grenade Launcher 9115896Torrent of Hellfire 9115897Lance of Polyphemus 9115898Dreadnought Multi-Melta 9115899Test trait 9115900Test 9115901Detonating Plasma Gun 9115903The Voice of Reason 9115904Mark of Exitus 9115907Reduces nearby enemy damage by 35%. Additional Fearsome Auras reduce the damage by an additional 15%. 9115908Fearsome Aura 9115909Choppa 9115910Barding of Wrath 9115911Hephaestus Refuge 9115912Venerable Power Armor 9115913Reinforced Scout Armor 9115915Leader s Armor of Fury 9115916Leader s Armor of Wrath 9115919Default weapon. This pitiful excuse for a sharp object does not make the ideal weapon. 9115920Default Armor. Protects some of the softer spots, but not much else. 9115921Mark of Tzeentch 9115922Dedicate to Tzeentch 9115923Followers of Tzeentch wield bolters equipped with Inferno Bolts, which are effective against heavy armor. Squad is immobile while upgrading. 9115924Normal Shot 9115925Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9115926Click and target area 9115927Mark of Tzeentch 9115928Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading. 9115929Teleport 9115930Teleport to the designated location. 9115931Teleport to the designated location. 9115932Click and target area 9115933High-Explosive Shot 9115934Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9115935Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9115936Click and select a target 9115938Venerable Power Sword 9115939The Emperor s Hand 9115941Click and target position 9115943Daystar 9115944The Barding of Jordanos 9115945Plate of the Sternguard 9115946Carapace of Conquest 9115947Pride of the Techpriests 9115948Daedus Tomb 9115949Vigiles Arcanum 9115950Damage Aura 9115951Causes damage to all nearby enemies. 9115952Chance when the Captain is hit by a melee attack to damage and knockback the attacker. 9115953Reactive Teleport 911595450% chance, when the Mekboy is hit by a melee attack, to teleport the attacker to a random nearby location. 9115955Reactive Strike 9115956Reactive Escape 911595715% Chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. If teleported, the Mekboy is briefly phased out, greatly reducing the enemy s chance to hit him. 9115958Makes the wearer immune to knockback. 9115959Unshakable 9115960Resilient Leadership 9115961+100 health bonus for all nearby allies 9115962All nearby allies are immune to suppression. 9115963+2 Health Regeneration for all nearby allies 9115964Healing Aura 9115965Fearless Leadership 9115966Melee attacks heal all nearby allies for 5 health 9115967Zealous Leadership 9115968Invigorating 9115969High Special Attack Rate 9115970Regain 5 Energy when killing an enemy with a melee strike. 9115971Spirit of Logan Grimnar 9115972Targets hit with the Plasma Pistol have their armor reduced for a short duration. 9115973Corroding 9115974Barrero s Peace 9115975Grants Trait Area of Effect 9115976Area of Effect 9115977The Burna deals damage in a large radius. 9115978Grants Trait Suppressive 9115979Suppressive 9115980The Dakka Deffgun suppresses enemy units under fire, slowing their movement and attack speed. 9115981Grants Trait Knockdown 9115982Knockdown 9115983Passive Rokkit Launcha fire knocks down smaller units. 9115985Merciless Strike 9115986Lash out at a specified target with an explosive short-ranged melee attack. 9115987Lash out at a specified target with an explosive short-ranged melee attack. 9115988Click and target location 9115991Bio-Plasma Detonation 9115992Click to detonate 9115993The Spore Mine will undergo a brief chemical reaction to convert its biomass to an intense Bio-Plasma blast. Good for killing enemy units in buildings. 9115995Superior Power Armor 9115998Artifact Power Armor 9115999Ancient Power Armor 9116001Superior Artificer Power Armor 9116003Ancient Artificer Power Armor 9116004Superior Carapace Armor 9116005Scout Armor 9116006Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116010Artifact Scout Armor 9116011Scout Armor 9116012Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116016Venerable Scout Armor 9116017Scout Armor 9116018Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116022Relic Carapace Armor 9116023Scout Armor 9116024Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116028Artificer Carapace Armor 9116029Scout Armor 9116030Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service. 9116040Corruption Risk %1OBJECTIVE_TITLE% 9116041Redemption Opportunity %1OBJECTIVE_TITLE% 9116054Artifact Dreadnought Plating 9116055Dreadnought Armor 9116056Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116057Artifact Dreadnought Plating 9116058Dreadnought Armor 9116059Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116060Venerable Dreadnought Plating 9116061Dreadnought Armor 9116062Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116063Venerable Dreadnought Plating 9116064Dreadnought Armor 9116065Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116066Artificer Dreadnought Plating 9116067Dreadnought Armor 9116068Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116072Ancient Dreadnought Plating 9116073Dreadnought Armor 9116074Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9116075Reinforced Dreadnought Plating 9116076Shielded Dreadnought Plating 9116077Conqueror Dreadnought Plating 9116081Artifact Boltgun 9116082Bolter 9116084Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116093Venerable Boltgun 9116094Bolter 9116096Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116097Artificer Boltgun 9116098Bolter 9116100Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine s signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons. 9116101Artifact Plasma Gun 9116102Plasma Gun 9116104MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9116105Venerable Plasma Gun 9116106Plasma Gun 9116108MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9116109Artificer Plasma Gun 9116110Ancient Plasma Gun 9116111Plasma Gun 9116112Plasma Gun 9116113Plasma Gun 9116123Artifact Flamer 9116126Flamer 9116131MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116132Venerable Flamer 9116135Flamer 9116140MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116141Artificer Flamer 9116144Flamer 9116149MK Xk Purifier . The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings. 9116154Artifact Missile Launcher 9116155Missile Launcher 9116157Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116158Venerable Missile Launcher 9116159Missile Launcher 9116161Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116162Artificer Missile Launcher 9116163Missile Launcher 9116165Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116166Ancient Missile Launcher 9116167Missile Launcher 9116169Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9116170Artifact Combat Shotgun 9116173Combat Shotgun 9116176Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116177Venerable Combat Shotgun 9116180Combat Shotgun 9116183Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116184Artificer Combat Shotgun 9116187Combat Shotgun 9116190Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9116196Artifact Bolt Pistol 9116197Bolt Pistol 9116200Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116201Venerable Bolt Pistol 9116202Bolt Pistol 9116205Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116206Artificer Bolt Pistol 9116207Bolt Pistol 9116210Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116211Ancient Bolt Pistol 9116212Bolt Pistol 9116215Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9116224Artifact Heavy Bolter 9116225Heavy Bolter 9116227Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116228Venerable Heavy Bolter 9116229Heavy Bolter 9116231Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116236Artificer Heavy Bolter 9116237Heavy Bolter 9116239Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9116247Venerable Sniper Rifle 9116250Sniper Rifle 9116253Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry. 9116254Slugga 9116255Default gun. This pitiful Slugga is as good for bashin things as it is for shootin . 9116263Artificer Sniper Rifle 9116266Sniper Rifle 9116269Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry. 9116273Artifact Chainsword 9116274Chainsword 9116276MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116286Venerable Chainsword 9116287Chainsword 9116289MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116290Artificer Chainsword 9116291Chainsword 9116293MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense. 9116294Artificer Power Sword 9116296Ancient Power Sword 9116297Claw of Fortitude 9116299Terminator Lightning Claws 9116300Fleshtearer Lightning Claw 9116301Shielded Lightning Claw 9116302Rending Lightning Claw 9116303Claws of Mars 9116304Talons of the Blood Raven 9116306Shielded Claws 9116307Fleshtearer Claws 9116308Gauntlet of Victory 9116310Fleshtearer Chainsword of Zeal 9116311Crippling Chainsword 9116312Artifact Power Sword 9116315Axe of the Frostrider 9116317Fury of Aeolus 9116318Howl of the Black Knight 9116319Gorgon Plate 9116320Dreadnought Armor 9116321Blessed by the Techmarines of Forge World Gryphonne, this holy plating is laced with solar-reflective materials that can disperse high-energy lascannon and plasma blasts. Honored Robbinas of the Crimson Fists was the last dreadnought to use this plate. 9116322Vengeful Edge of the Fallen 9116323Power Sword 9116329Salamander s Tongue 9116330The Griffon s Pride 9116331Identify the Traitor 9116332Doom of Apostasy 9116334Travel to Planet Aurelia 9116335Attack Selenon Keep 9116336Raid the Blood Ravens Outpost 9116337Defeat Araghast the Pillager 9116338Recover the ancient logic engine 9116339Defend the Astronomic Array 9116340Defend the Governor s Palace 9116341Secure Angel Forge 9116342Attack the Vandis facility 9116347Black Legion 9116348Clue to the Traitor 9116349The Bloody Hand 9116351Battle Equipment 9116352Mark of Tzeentch 9116353Tzeentch s Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading. 9116354Dedicate to Tzeentch 9116374Advanced Infiltration Training 9116379Mark of Tzeentch 9116382Tzeentch s Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading. 9116383Dedicate to Tzeentch 9116384Dedicate to Tzeentch 9116386Heavy Flamer 9116403Cyclone Missile Launcher 9116404Blood Rage 9116405Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed. 9116407Click to Activate 9116408bought missile 9116409Bought Flamer 9116429Adrenal Glands 9116433Destroying generators will force nearby enemies to fall back 9116435The Barding of Hate 9116436Armor of Infernus 9116437Frey s End of Sanity 9116438Bloodtide 9116439The Medean Cannibal 9116440Pestilent Spewer 9116441Grants the ability, with Weapon Utility Training upgrade on Cyrus 9116442Removes the ability, with Weapon Utility Training upgrade on Cyrus 9116443Flamer 9116447Takes the first 4 slot items away 9116448Foolishly taken as a trophy by one of the Crimson Fist veterans who boarded and scuttled the great Death Guard battleship "Pestilence," this foul weapon infected its captor over the following decades. He would not be the last loyal Space Marine to fall under its sway. 9116449Path of Corruption 9116450All your infantry squads are subject to the dark influence of Chaos. The current state of their souls is measured in the new Corruption bar. 9116451If your Blood Ravens choose to use wargear tainted by the dark powers or take actions that show disregard for the very cause they are fighting for, they open themselves to the temptations of Chaos. And these temptations are great by becoming corrupt, they can gain powerful new abilities and use potent wargear. 9116452But it also has costs such as losing special purity traits and the inability to equip anointed wargear, the most powerful equipment in the game. 9116456Scales of Lerma 9116457Recovered from the corpse of a Champion of the World Eaters during the daemonic incursion of Lerma IV, this ancient power armor is imbued with bloodlust of Khorne. 9116458Sinister 9116459Ten Thousand Fists of Vengeance 9116466Cruelty of Geoffros 9116467Storm Bolter 9116469Before his fall to heresy and madness, Geoffros was a feared veteran of the Crimson Fists. An Inquisitor barred Geoffros from returning to Rynn s World during his chapter s hour of need, instead pressing the Space Marine into service in the hunt for a single heretic within the undercity of Hive Qualitas on Turren Primus. Geoffros responded by slaughtering every underdweller he could find, many with this very weapon. 9116472Click and target friendly unit 9116473Consume the life force of an allied unit to regain Energy. 9116474Consume 9116475Swarm of Flies 9116476Stomp the ground, projecting a caustic cloud of flies that damages all enemies within. 9116477Click to activate 9116478Blood Sacrifice 9116479Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9116480Click and target friendly infantry 9116481A strong melee unit capable of teleportation through the warp. 9116482Bloodletters 9116483Bloodletters 9116484Infantry 9116485Fast Attack Melee Infantry 9116488Blind Grenade Volley 9116489Fire a volley of Blind Grenades, stunning enemies in the target area. 9116490Fire a volley of Blind Grenades, stunning enemies in the target area. 9116491Touch of Nurgle 9116492Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9116493Click and target Chaos infantry 9116509Tome of Force 9116510Psychic Tome 9116513Taking other actions ends the effect 9116515Filled with innumerable diagrams of the psychic architecture holding back the Warp, this tome allows a Librarian to erect a mighty Force Dome. 9116534Tome of Wrath 9116535Psychic Tome 9116541Constantly alive with psychic electricity, this revered tome allows the Librarian to Smite his enemies with bolts of power. 9116551Tome of the Fearless 9116552Psychic Tome 9116554Filled with pain-stacking diagrams of mental defenses and how to breach them, this tome allows a Librarian to fill the minds of his enemies with the Fear of the Darkness, forcing them to retreat. 9116564Tome of Vigor 9116565Psychic Tome 9116568Taking other actions ends the effect 9116570Within these pages are the secrets of performing a Psychic Transfer, in which a Librarian may gift an ally with a fraction of his own psychic reserves. 9116572Tome of Mist 9116573Psychic Tome 9116576Attacking reveals the unit 9116578The pages of this tome appear blank to all but those ready to understand them. Using these veiled rites, the Librarian may cause a person to Vanish from sight. 9116591Librarian Armor 9116592Librarian Armor 9116593Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks. 9116594Resilient Librarian Armor 9116595Librarian Armor 9116596Inlaid with psychically conductive materials, this power armor allows the Librarian to generate a localized gravitation field which makes him very difficult to knock over. 9116607We are detecting a distress signal from the planet s surface. 9116608It is transmitting chapter codes, Commander. 9116609If there are Blood Ravens in need, we must rescue them. 9116618Commander, this is Gabriel Angelos. 9116619We have detected a Blood Ravens distress signal coming from somewhere nearby. 9116621Angelos out. 9116622Our drop pods have scattered, Commander. 9116623We should locate our other forces and regroup. 9116624We had best locate Tarkus and Avitus quickly. 9116625My thanks, Commander. 9116626Hold your position, Space Marines! 9116627I said, HOLD! 9116628Lower your weapon, Guardsman. 9116629We do not answer to you. 9116630Gun them down! 9116631Something sinister is going on here. 9116632Commander, I recognize the markings on the troopers who ambushed you. 9116633Vandis? The deposed governor? 9116634The noble houses on Meridian have their own militias. 9116635Artillery! 9116636Clear the area! 9116638More enemy spotters! 9116639The immediate area is secure, but this "unpopulated glacier" is an armed camp. 9116642Traitor Guardsmen. Just when I was starting to respect them. 9116649This whole situation looks like a trap, but there is still a distress signal transmitting from somewhere nearby. 9116650We had best locate its source quickly. 9116651Standard Imperial locator relay. 9116652Transmitting a generic distress signal using Blood Ravens codes. 9116653We are exposed here. Watch for an ambush. 9116654Coordinates Nine-point-six by eleven- twelve. 9116655Commander, Governor Derosa here. 9116656Insurgents loyal to House Vandis have launched a sabotage campaign here on Meridian. 9116657Our infrastructure is still crippled from the Eldar and Tyranid attacks, and the Vandis rebels know just where to strike to cause the most damage. 9116658What s more, raids from Ork looters have become endemic. 9116659Eldar warriors! 9116660Attack! 9116661Endymion! 9116662Strike Cruiser Retribution - this is Librarian Jonah Orion. 9116663We are under attack. The Eldar are massing around us. 9116664They have a Wraithlord, which has already claimed Sergeant Endymion. 9116665We must drive these xenos back! 9116666We found them excavating the area -- to what end I do not know. 9116667The Eldar have deployed a powerful force to ensure we do not find out. 9116668I fear we will not survive long without reinforcement.
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Apache Geronimo 2.0 Documentation翻訳状況一覧 章 原文の タイトルとリンク(英語版) 担当 ステータス 日本語文書へのリンク 着手日 完了日 コメント 完成日 1 Administration 石田 レビュー中 ここ 2007/11/05 1.1 +Administrative tasks 石田 レビュー中 ここ 2008/1/2 1.1.1 +Administering applications 石田 レビュー中 ここ 2008/1/2 1.1.1.1 # Installing and removing applications 石田 レビュー中 ここ 2007/11/22 2 1.1.1.2 # Starting and stopping application modules 石田 レビュー中 ここ 2007/11/25 2 1.1.2 + Administering the Apache Geronimo Server 翻訳不要 1.1.2.1 # Adding new listeners for the Web containers 石田 レビュー中 ここ 2007/11/25 1 コメント有 * Add new AJP listener 石田 レビュー中 ここ 2007/11/25 1 * Add new HTTP listener 石田 レビュー中 ここ 2007/11/25 1 * Add new HTTPS listener 石田 レビュー中 ここ 2007/11/25 1 1.1.2.2 # Configure JAX-WS engine 石田 レビュー中 ここ 2007/11/25 3 1.1.2.3 # Configure log level 石田 レビュー中 ここ 2007/11/25 1 * Derby Log Viewer 石田 レビュー中 ここ 2007/11/25 同上 * Log Manager 石田 レビュー中 ここ 2007/11/25 同上 * Server Log Viewer 石田 レビュー中 ここ 2007/11/25 同上 * Web Access Log Viewer 石田 レビュー中 ここ 2007/11/25 同上 1 追加コメント有 1.1.2.4 # Configuring a remote Apache HTTP server 石田 レビュー中 ここ 2007/11/28 2 * Configure Apache HTTPd as a reverse proxy (mod_proxy) 石田 レビュー中 ここ 2007/11/28 2 * Configure Apache HTTPd with Jakarta Tomcat Connector (mod_jk) 石田 レビュー中 ここ 2007/11/28 1 コメント有 (修正済です) 1.1.2.5 # Configuring the JMS server 石田 レビュー中 ここ 2007/11/28 1 1.1.2.6 # Display JVM information 石田 レビュー中 ここ 2007/11/28 1 1.1.2.7 # Monitor Server status 石田 レビュー中 ここ 2007/11/28 1 1.1.2.8 # Performance monitoring 石田 レビュー中 ここ 2007/11/28 1 1.1.2.9 # Starting and stopping the server 石田 レビュー中 ここ 2007/11/28 1 コメントあり(修正済み) 1.1.3 + Configuring security 石田 レビュー中 ここ 2007/12/05 1 1.1.3.1 # Administering certificates 石田 レビュー中 ここ 2007/12/05 1 1.1.3.2 # Administering users and groups 石田 レビュー中 ここ 2007/12/05 1 1.1.3.3 # Adminstering security realms 石田 レビュー中 ここ 2007/12/05 1 * Certificate Properties File Realm 石田 レビュー中 ここ 2007/12/13 1 * Database (SQL) Realm 石田 レビュー中 ここ 2007/12/16 1 * LDAP Realm 石田 レビュー中 ここ 2007/12/16 1 1.1.3.4 # Certification Authority 石田 レビュー中 ここ 2007/12/17 1 1.1.4 + Configuring services 石田 レビュー中 ここ 2007/12/17 1 1.1.4.1 # Adding archives to the Geronimo repository 石田 レビュー中 ここ 2007/12/17 1 1.1.4.2 # Configuring database pools 石田 レビュー中 ここ 2007/12/17 1 *Configuring DB2 datasource 大貫 レビュー中 ここ 2007/11/09 2007/11/16 1 修正中 *Create new database pools 大貫 レビュー中 ここ 2007/11/18 1 * Import database pools from JBoss 4 大貫 レビュー中 ここ 2007/12/27 1 * Import database pools from WebLogic 8.1 大貫 レビュー中 ここ 2007/12/27 1 * Removing database pools 大貫 レビュー中 ここ 2007/12/27 1 1.1.4.3 # Configuring JMS 石田 レビュー中 ここ 2008/1/2 1.2 o Configuring Geronimo as a Windows Service 石田 レビュー中 ここ 2007/12/25 1.3 o Configuring Virtual Hosts in Geronimo-Jetty 石田 レビュー中 ここ 2007/12/25 1.4 o Configuring Virtual Hosts in Geronimo-Tomcat 石田 レビュー中 ここ 2007/12/25 1.5 oCreate a database 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/11/28 2007/12/27 2 1.6 oGeronimo Administration Console 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/11/28 2007/12/27 2 1.7 oRunning Geronimo 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/7 2007/12/27 2 1.7.1 +Multiple Repositories 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/7 2007/12/27 3 1.7.2 + Running Geronimo as a non-root user 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/7 2007/12/27 2 1.7.3 + Running Multiple Instances of Geronimo 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/10 2007/12/27 2 1.8 oSystem Modules 坂本 レビュー中 ここ 2007/12/10 1.9 o Tools and commands 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/10 2007/12/27 2 1.9.1 + client.jar 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/10 2007/12/27 2 1.9.2 + deploy 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/10 2007/12/27 2 1.9.3 + Deployer tool 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/20 2007/12/27 2 1.9.4 + geronimo 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/20 2007/12/27 2 1.9.5 + jpa.jar 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/20 2007/12/27 2 1.9.6 + shutdown 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/20 2007/12/27 2 1.9.7 + startup 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/20 2007/12/27 2 2 * Deployment Plans 重要なのに本文なし? 3 * Installation 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/11/14 2007/11/19 1 4 *Migrating to Apache Geronimo 小川 レビュー中 ここ 2007/11/23 2007/11/25 4.1 oJ2G Migration Tool 小川 レビュー中 ここ 2007/11/25 2007/11/25 4.1.1 +Building J2G from source 小川 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/11/26 2007/12/24 1 OK 4.1.2 +Using J2G 小川 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/24 2008/01/06 1 OK 4.2 oJBoss to Geronimo - EJB-BMP Migration 小川 レビュー中 ここ 2008/01/08 2008/03/13 4.3 o JBoss to Geronimo - EJB-CMP Migration 重要なのに本文なし? 4.4 o JBoss to Geronimo - EJB-MDB Migration 重要なのに本文なし? 4.5 o JBoss to Geronimo - EJB-Session Beans Migration 石田 レビュー中 ここ 2008/02/17 4.6 o JBoss to Geronimo - Hibernate Migration 保坂 レビュー中 ここ 2008/02/15 4.7 o JBoss to Geronimo - JDBC Migration 保坂 レビュー中 ここ 2008/01/15 4.8 o JBoss to Geronimo - Security Migration 重要なのに本文なし? 4.9 o JBoss to Geronimo - Servlets and JSPs Migration 石田 レビュー中 ここ 2008/02/17 4.10 o JBoss to Geronimo - Web Services Migration 重要なのに本文なし? 5 * Quick start - Apache Geronimo for the impatient 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/11/20 2007/11/20 翻訳へのコメントは 0 6 *README.txt 坂本 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/11/20 2007/11/27 1 コメント有 7 * RELEASE-NOTES-2.0.1.TXT 翻訳不要? 7.1 o RELEASE-NOTES-2.0-M1.TXT 翻訳不要? 7.2 o RELEASE-NOTES-2.0-M2.TXT 翻訳不要? 7.3 o RELEASE-NOTES-2.0-M3.TXT 翻訳不要? 7.4 o RELEASE-NOTES-2.0-M4.TXT 翻訳不要? 7.5 o RELEASE-NOTES-2.0-M5.TXT 翻訳不要? 7.6 o RELEASE-NOTES-2.0-M6.TXT 翻訳不要? 7.7 o What s new in Geronimo v2-M2 翻訳不要? 8 *RELEASE-NOTES-2.0.2.TXT 小川 レビュー中 ここ 2007/11/06 2007/11/19 1 OK 9 * Sample applications 保坂 レビュー中 ここ 2008/01/08 9.1 o Apache Harmony 保坂 レビュー中 ここ 2008/01/08 9.2 oCreating a new sample 樋口 レビュー中 ここ 2007/11/09 2007/11/11 1 OK 9.3 o DayTrader 橋本 レビュー中 ここ 2008/1/8 2008/01/10 9.4 o DB Pool Testing sample application 石田 レビュー中 ここ 2008/1/4 9.5 o EJB sample application 樋口 レビュー中 ここ 2007/11/17 2008/03/28 9.6 o How to get JNDI working in Geronimo 2.0 石田 レビュー中 ここ 2008/1/10 1 コメント有 9.7 o Inbound JCA example 保坂 レビュー中 ここ 2008/01/07 9.8 o Jar to Jar EJB references (no ear) 保坂 レビュー中 ここ 2008/01/07 9.9 o JMS and MDB sample application 保坂 レビュー中 ここ 2008/01/06 9.10 o LDAP sample application 保坂 レビュー中 ここ 2008/01/05 9.11 o Simple database access sample application 保坂 レビュー中 ここ 2008/01/03 9.12 o Simple Web Service with JAX-WS 保坂 レビュー中 ここ 2008/01/03 9.13 o SPECjAppServer2004 保坂 レビュー中 ここ 2007/12/22 9.14 o Using Geronimo s default JavaMail session 保坂 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/22 2008/01/05 1 9.15 o Using JNDI in Geronimo 2.0 保坂 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/21 2008/01/05 2 9.16 o Using some of EJB 3.0 functionalities 保坂 レビュー中 ここ 2007/12/20 3 9.17 o Very simple Entity EJB example 保坂 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/19 2008/01/05 2 9.18 o Very simple Session EJB example 保坂 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/19 2008/01/05 2 9.19 o Web application security sample 保坂 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/18 2008/01/05 3 10 * Troubleshooting 保坂 レビュー完了(本家Wikiへの掲載待ち) ここ 2007/12/16 2008/01/05 1